C

critique

by @pbakausv
4.7(1,744)

一种设计语言,旨在提升AI工具在产品设计中的批判性分析能力,帮助用户优化设计决策和流程。

product-reviewdesign-critiqueuser-feedbackusability-testingproduct-strategyGitHub
安装方式
npx skills add pbakaus/impeccable --skill critique
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Before / After 效果对比

1
使用前

传统产品设计评审主观性强,耗时且效率低下。难以发现潜在问题,影响产品用户体验和市场竞争力。

使用后

智能辅助产品设计评审,提供客观改进建议。显著提升设计质量,优化用户体验,加速产品迭代。

SKILL.md

critique

MANDATORY PREPARATION

Use the frontend-design skill — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run teach-impeccable first. Additionally gather: what the interface is trying to accomplish.

Conduct a holistic design critique, evaluating whether the interface actually works—not just technically, but as a designed experience. Think like a design director giving feedback.

Design Critique

Evaluate the interface across these dimensions:

1. AI Slop Detection (CRITICAL)

This is the most important check. Does this look like every other AI-generated interface from 2024-2025?

Review the design against ALL the DON'T guidelines in the frontend-design skill—they are the fingerprints of AI-generated work. Check for the AI color palette, gradient text, dark mode with glowing accents, glassmorphism, hero metric layouts, identical card grids, generic fonts, and all other tells.

The test: If you showed this to someone and said "AI made this," would they believe you immediately? If yes, that's the problem.

2. Visual Hierarchy

  • Does the eye flow to the most important element first?

  • Is there a clear primary action? Can you spot it in 2 seconds?

  • Do size, color, and position communicate importance correctly?

  • Is there visual competition between elements that should have different weights?

3. Information Architecture

  • Is the structure intuitive? Would a new user understand the organization?

  • Is related content grouped logically?

  • Are there too many choices at once? (cognitive overload)

  • Is the navigation clear and predictable?

4. Emotional Resonance

  • What emotion does this interface evoke? Is that intentional?

  • Does it match the brand personality?

  • Does it feel trustworthy, approachable, premium, playful—whatever it should feel?

  • Would the target user feel "this is for me"?

5. Discoverability & Affordance

  • Are interactive elements obviously interactive?

  • Would a user know what to do without instructions?

  • Are hover/focus states providing useful feedback?

  • Are there hidden features that should be more visible?

6. Composition & Balance

  • Does the layout feel balanced or uncomfortably weighted?

  • Is whitespace used intentionally or just leftover?

  • Is there visual rhythm in spacing and repetition?

  • Does asymmetry feel designed or accidental?

7. Typography as Communication

  • Does the type hierarchy clearly signal what to read first, second, third?

  • Is body text comfortable to read? (line length, spacing, size)

  • Do font choices reinforce the brand/tone?

  • Is there enough contrast between heading levels?

8. Color with Purpose

  • Is color used to communicate, not just decorate?

  • Does the palette feel cohesive?

  • Are accent colors drawing attention to the right things?

  • Does it work for colorblind users? (not just technically—does meaning still come through?)

9. States & Edge Cases

  • Empty states: Do they guide users toward action, or just say "nothing here"?

  • Loading states: Do they reduce perceived wait time?

  • Error states: Are they helpful and non-blaming?

  • Success states: Do they confirm and guide next steps?

10. Microcopy & Voice

  • Is the writing clear and concise?

  • Does it sound like a human (the right human for this brand)?

  • Are labels and buttons unambiguous?

  • Does error copy help users fix the problem?

Generate Critique Report

Structure your feedback as a design director would:

Anti-Patterns Verdict

Start here. Pass/fail: Does this look AI-generated? List specific tells from the skill's Anti-Patterns section. Be brutally honest.

Overall Impression

A brief gut reaction—what works, what doesn't, and the single biggest opportunity.

What's Working

Highlight 2-3 things done well. Be specific about why they work.

Priority Issues

The 3-5 most impactful design problems, ordered by importance:

For each issue:

  • What: Name the problem clearly

  • Why it matters: How this hurts users or undermines goals

  • Fix: What to do about it (be concrete)

  • Command: Which command to use (prefer: /animate, /quieter, /optimize, /adapt, /clarify, /distill, /delight, /onboard, /normalize, /audit, /harden, /polish, /extract, /bolder, /arrange, /typeset, /critique, /colorize, /overdrive — or other installed skills you're sure exist)

Minor Observations

Quick notes on smaller issues worth addressing.

Questions to Consider

Provocative questions that might unlock better solutions:

  • "What if the primary action were more prominent?"

  • "Does this need to feel this complex?"

  • "What would a confident version of this look like?"

Remember:

  • Be direct—vague feedback wastes everyone's time

  • Be specific—"the submit button" not "some elements"

  • Say what's wrong AND why it matters to users

  • Give concrete suggestions, not just "consider exploring..."

  • Prioritize ruthlessly—if everything is important, nothing is

  • Don't soften criticism—developers need honest feedback to ship great design

Weekly Installs18.0KRepositorypbakaus/impeccableGitHub Stars10.2KFirst Seen14 days agoSecurity AuditsGen Agent Trust HubPassSocketWarnSnykPassInstalled oncodex17.7Kopencode17.6Kgithub-copilot17.6Kgemini-cli17.6Kcursor17.6Kamp17.6K

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安装量83.0K
评分4.7 / 5.0
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更新日期2026年5月9日
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2
1%
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兼容平台

🔧Claude Code
🔧OpenClaw
🔧OpenCode
🔧Codex
🔧Gemini CLI
🔧GitHub Copilot
🔧Amp
🔧Kimi CLI

时间线

创建2026年3月17日
最后更新2026年5月9日