critique
一种设计语言,旨在提升AI工具在产品设计中的批判性分析能力,帮助用户优化设计决策和流程。
npx skills add pbakaus/impeccable --skill critiqueBefore / After 效果对比
1 组传统产品设计评审主观性强,耗时且效率低下。难以发现潜在问题,影响产品用户体验和市场竞争力。
智能辅助产品设计评审,提供客观改进建议。显著提升设计质量,优化用户体验,加速产品迭代。
critique
MANDATORY PREPARATION
Use the frontend-design skill — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run teach-impeccable first. Additionally gather: what the interface is trying to accomplish.
Conduct a holistic design critique, evaluating whether the interface actually works—not just technically, but as a designed experience. Think like a design director giving feedback.
Design Critique
Evaluate the interface across these dimensions:
1. AI Slop Detection (CRITICAL)
This is the most important check. Does this look like every other AI-generated interface from 2024-2025?
Review the design against ALL the DON'T guidelines in the frontend-design skill—they are the fingerprints of AI-generated work. Check for the AI color palette, gradient text, dark mode with glowing accents, glassmorphism, hero metric layouts, identical card grids, generic fonts, and all other tells.
The test: If you showed this to someone and said "AI made this," would they believe you immediately? If yes, that's the problem.
2. Visual Hierarchy
-
Does the eye flow to the most important element first?
-
Is there a clear primary action? Can you spot it in 2 seconds?
-
Do size, color, and position communicate importance correctly?
-
Is there visual competition between elements that should have different weights?
3. Information Architecture
-
Is the structure intuitive? Would a new user understand the organization?
-
Is related content grouped logically?
-
Are there too many choices at once? (cognitive overload)
-
Is the navigation clear and predictable?
4. Emotional Resonance
-
What emotion does this interface evoke? Is that intentional?
-
Does it match the brand personality?
-
Does it feel trustworthy, approachable, premium, playful—whatever it should feel?
-
Would the target user feel "this is for me"?
5. Discoverability & Affordance
-
Are interactive elements obviously interactive?
-
Would a user know what to do without instructions?
-
Are hover/focus states providing useful feedback?
-
Are there hidden features that should be more visible?
6. Composition & Balance
-
Does the layout feel balanced or uncomfortably weighted?
-
Is whitespace used intentionally or just leftover?
-
Is there visual rhythm in spacing and repetition?
-
Does asymmetry feel designed or accidental?
7. Typography as Communication
-
Does the type hierarchy clearly signal what to read first, second, third?
-
Is body text comfortable to read? (line length, spacing, size)
-
Do font choices reinforce the brand/tone?
-
Is there enough contrast between heading levels?
8. Color with Purpose
-
Is color used to communicate, not just decorate?
-
Does the palette feel cohesive?
-
Are accent colors drawing attention to the right things?
-
Does it work for colorblind users? (not just technically—does meaning still come through?)
9. States & Edge Cases
-
Empty states: Do they guide users toward action, or just say "nothing here"?
-
Loading states: Do they reduce perceived wait time?
-
Error states: Are they helpful and non-blaming?
-
Success states: Do they confirm and guide next steps?
10. Microcopy & Voice
-
Is the writing clear and concise?
-
Does it sound like a human (the right human for this brand)?
-
Are labels and buttons unambiguous?
-
Does error copy help users fix the problem?
Generate Critique Report
Structure your feedback as a design director would:
Anti-Patterns Verdict
Start here. Pass/fail: Does this look AI-generated? List specific tells from the skill's Anti-Patterns section. Be brutally honest.
Overall Impression
A brief gut reaction—what works, what doesn't, and the single biggest opportunity.
What's Working
Highlight 2-3 things done well. Be specific about why they work.
Priority Issues
The 3-5 most impactful design problems, ordered by importance:
For each issue:
-
What: Name the problem clearly
-
Why it matters: How this hurts users or undermines goals
-
Fix: What to do about it (be concrete)
-
Command: Which command to use (prefer: /animate, /quieter, /optimize, /adapt, /clarify, /distill, /delight, /onboard, /normalize, /audit, /harden, /polish, /extract, /bolder, /arrange, /typeset, /critique, /colorize, /overdrive — or other installed skills you're sure exist)
Minor Observations
Quick notes on smaller issues worth addressing.
Questions to Consider
Provocative questions that might unlock better solutions:
-
"What if the primary action were more prominent?"
-
"Does this need to feel this complex?"
-
"What would a confident version of this look like?"
Remember:
-
Be direct—vague feedback wastes everyone's time
-
Be specific—"the submit button" not "some elements"
-
Say what's wrong AND why it matters to users
-
Give concrete suggestions, not just "consider exploring..."
-
Prioritize ruthlessly—if everything is important, nothing is
-
Don't soften criticism—developers need honest feedback to ship great design
Weekly Installs18.0KRepositorypbakaus/impeccableGitHub Stars10.2KFirst Seen14 days agoSecurity AuditsGen Agent Trust HubPassSocketWarnSnykPassInstalled oncodex17.7Kopencode17.6Kgithub-copilot17.6Kgemini-cli17.6Kcursor17.6Kamp17.6K
用户评价 (0)
发表评价
暂无评价
统计数据
用户评分
为此 Skill 评分