首页/产品经理/jobs-to-be-done
J

jobs-to-be-done

by @wondelaiv
4.3(152)

该技能提供“待办事项”框架,帮助深入理解客户为何选择特定产品或服务。通过分析客户的核心需求和目标,从而更好地设计和改进产品,以满足市场真实需求。

jtbdcustomer-researchprogressGitHub
安装方式
npx skills add wondelai/skills --skill jobs-to-be-done
compare_arrows

Before / After 效果对比

1
使用前

产品开发过程中,盲目增加功能,导致产品臃肿,用户流失率高,不清楚用户购买产品的真正原因。

使用后

通过JTBD(Jobs-to-be-Done)框架分析,明确了用户“雇佣”产品的核心任务,产品迭代方向更加聚焦,用户满意度和留存率显著提升。

SKILL.md

Jobs to Be Done Framework

Framework for discovering innovation based on a fundamental truth: customers don't buy products - they "hire" them to do a specific job in their lives.

Core Principle

Job to Be Done = the progress a customer wants to make in specific circumstances.

Key elements of the definition:

  • Progress (not goal, not solution) - customer wants to move from current state to a better one
  • Circumstances - context determines the job, not customer attributes (demographics are useless)
  • Hiring/Firing - customer actively chooses a product for the "job"

Scoring

Goal: 10/10. When reviewing or creating product strategy or positioning, rate it 0-10 based on adherence to the principles below. A 10/10 means full alignment with all guidelines; lower scores indicate gaps to address. Always provide the current score and specific improvements needed to reach 10/10.

Three Dimensions of Every Job

Every job has three inseparable dimensions - omitting any means failure:

DimensionQuestionExample (milkshake)
FunctionalWhat does the customer need to do?Occupy myself during boring commute
EmotionalHow do they want to feel?Have a small treat for myself
SocialHow do they want to be perceived?As a sensible parent (not buying donuts)

Framework

1. The Job Statement

Core concept: A job statement captures the progress a customer seeks in a specific circumstance, expressed in a structured format that separates context, desired progress, and expected outcome.

Why it works: By forcing teams to articulate the job in the customer's language and circumstances, it prevents solution-first thinking and keeps innovation grounded in real human progress.

Key insights:

  • The format is: "When [circumstances], I want to [progress], so I can [outcome]"
  • Circumstances matter more than customer demographics - the same person has different jobs in different situations
  • A well-written job statement never mentions your product or any specific solution
  • Jobs are stable over time; solutions change but the underlying job persists

Product applications:

ContextApplicationExample
New product ideationDefine the job before brainstorming features"When I'm commuting alone, I want something to occupy me and satisfy hunger, so I'm not hungry until lunch"
Feature prioritizationEvaluate whether a feature serves the core jobPrioritize features that help accomplish the stated job over nice-to-have additions
Positioning & messagingUse the job statement language in marketing copyLead with the circumstance and desired progress, not product specs

Copy patterns:

  • "When you're [circumstance], you need [progress] -- that's exactly what [product] does"
  • Lead with the situation the customer recognizes, not the product category
  • Mirror the emotional and social dimensions alongside the functional one

Ethical boundary: Never fabricate or exaggerate circumstances to manufacture urgency. The job must reflect genuine customer progress, not artificially created anxiety.

See: references/innovation-process.md

2. Forces of Progress (Push, Pull, Anxiety, Habit)

Core concept: The decision to "hire" a new product results from the interplay of four forces: Push (frustration with current situation), Pull (attraction of new solution), Anxiety (fear of the new), and Habit (comfort with current behavior). Change only happens when Push + Pull > Habit + Anxiety.

Why it works: Most innovation efforts focus only on making the product better (increasing Pull), but ignore the equally powerful anti-change forces. Understanding all four forces reveals why great products still fail to gain adoption.

Key insights:

  • Push is frustration with the current situation ("this annoys me")
  • Pull is the attraction of a new solution ("I want this")
  • Habit is attachment to current behavior ("I've always done it this way")
  • Anxiety is fear of the new ("what if it doesn't work?")
  • Often it's more effective to reduce anxiety and habit than to increase push and pull
  • Passive seekers (vaguely aware of a problem) are easier to influence than active seekers who already have criteria

Product applications:

ContextApplicationExample
Onboarding designReduce anxiety with free trials, guarantees, and social proofMoney-back guarantee addresses "what if it doesn't work?" anxiety
Switching campaignsAddress habit directly by making migration effortlessOne-click data import from competitor reduces habit friction
Content marketingAwaken push in passive seekers by naming their frustrationBlog post: "5 signs your current tool is costing you hours every week"

Copy patterns:

  • Address anxiety directly: "No lock-in, cancel anytime, your data is always yours"
  • Name the push: "Tired of [frustration]? There's a better way"
  • Reduce habit friction: "Switch in 5 minutes -- we import everything automatically"

Ethical boundary: Never manufacture artificial push by exaggerating pain or creating fear. Reducing real anxiety is ethical; creating new anxiety to drive sales is manipulation.

See: references/competitive-strategy.md

3. The Big Hire & Little Hire

Core concept: There are two distinct decision moments: the Big Hire (purchase/signup decision, happens once) and the Little Hire (decision to use in the moment, happens repeatedly). Winning the Big Hire does not guarantee the Little Hire.

Why it works: Many products win the sale but lose the customer because they optimize only for the purchase decision and neglect the repeated usage decision. Understanding both moments reveals where retention problems truly originate.

Key insights:

  • Big Hire is driven by marketing, onboarding, and first impressions
  • Little Hire is driven by product quality, UX, and ongoing value delivery
  • Many products lose at the Little Hire stage -- purchased but never used
  • The forces of progress operate differently at each stage: Big Hire anxiety is about the purchase risk; Little Hire anxiety is about effort and learning curves
  • Retention problems are almost always Little Hire failures, not Big Hire failures

Product applications:

ContextApplicationExample
Retention analysisDistinguish Big Hire metrics from Little Hire metricsTrack "first use after signup" and "weekly active usage" separately from signup conversion
Product designOptimize the repeated usage experience, not just first impressionReduce friction in daily workflows even if onboarding is already smooth
Customer successMonitor Little Hire signals to predict churnDeclining usage frequency is a Little Hire failure signaling upcoming churn

Copy patterns:

  • Big Hire copy focuses on the promise: "Transform how you [job]"
  • Little Hire copy focuses on ease: "One click and you're done"
  • Re-engagement copy addresses Little Hire failure: "We've made [specific friction] easier"

Ethical boundary: Never design dark patterns that win the Big Hire (e.g., hidden fees, misleading trials) while failing the Little Hire. Both decisions must deliver genuine progress.

See: references/case-studies.md

4. Competitive Landscape (Non-Obvious Competition)

Core concept: True competition is everything a customer can "hire" for the same job, often from completely different product categories. Competitors are defined by the job, not by industry classification.

Why it works: Analyzing competition through product categories creates blind spots. A milkshake competes with bananas, bagels, boredom, and podcasts. Netflix competes with TikTok, sleep, family conversation, and games. By mapping the full competitive landscape around the job, teams spot threats and opportunities invisible to traditional analysis.

Key insights:

  • Non-consumption (doing nothing) is often the biggest competitor
  • Workarounds and compensating behaviors reveal unserved jobs: people hack, combine, and improvise solutions
  • Online courses compete with books, YouTube, mentoring, and doing nothing
  • Integration is needed when performance is "not good enough" for the job; modularization when it's "good enough"
  • The best competitive positioning answers "what job are we the best hire for?" not "how do we compare to similar products?"

Product applications:

ContextApplicationExample
Competitive analysisMap all hires for the same job across categoriesA project management tool competes with spreadsheets, sticky notes, email threads, and memory
Positioning strategyPosition against the real alternative, not the obvious onePosition against "doing it manually" rather than against a named competitor
Pricing strategyPrice relative to the job's value, not competitor pricingIf the job saves 10 hours per week, price against the value of that time, not against similar SaaS products

Copy patterns:

  • "Stop using [workaround] for [job] -- there's a purpose-built solution"
  • "You wouldn't hire a [bad fit] to [job] -- so why are you using [current hack]?"
  • Position around the job outcome, not feature comparison charts

Ethical boundary: Never misrepresent competitors or create false equivalences. Honest competitive framing based on the job is powerful; distorting alternatives is deceptive.

See: references/competitive-strategy.md

5. Customer Discovery Interviews

Core concept: Don't ask customers directly "what do you need" -- they don't know. Instead, investigate the purchase timeline by reconstructing the moments of first thought, search, purchase, and usage to uncover the real job.

Why it works: Customers rationalize decisions after the fact and can't articulate latent needs. By walking backward through the concrete events of their decision journey, you uncover the true circumstances, forces, and tradeoffs that drove their behavior.

Key insights:

  • First thought questions: "When did you first think about looking for a solution?", "What was happening in your life then?", "What was frustrating you?"
  • Search questions: "What alternatives did you look for?", "What eliminated options?", "Who did you talk to about this decision?"
  • Purchase moment questions: "Where were you?", "What ultimately convinced you?", "What were you afraid of?"
  • Usage questions: "Is the product doing what you expected?", "What surprised you?", "What's still missing?"
  • Signals of undiscovered jobs: workarounds, non-consumption, compensating behaviors, negative emotions with current solutions

Product applications:

ContextApplicationExample
New market entryInterview people who recently switched to or from a competitorReconstruct the timeline to find what pushed them away and pulled them toward the new solution
Churn reductionInterview churned customers about their decision timelineDiscover whether the failure was Big Hire (wrong expectations) or Little Hire (poor daily experience)
Feature discoveryInterview customers using workaroundsA customer using spreadsheets alongside your product reveals an unmet job dimension

Copy patterns:

  • Use exact customer language from interviews in marketing copy
  • "We heard you say [verbatim quote] -- so we built [feature]"
  • Frame benefits using the circumstances and emotions customers actually described

Ethical boundary: Never lead interview subjects toward predetermined conclusions. The goal is genuine discovery, not confirmation of existing assumptions.

See: references/innovation-process.md

6. Designing for the Job

Core concept: Build the entire product experience -- features, metrics, and organization -- around helping the customer accomplish their job, not around internal capabilities or competitive feature parity.

Why it works: When every product decision answers "will this help the customer better accomplish their job?", teams avoid feature bloat, build coherent experiences, and create products that customers genuinely value. If you can't answer the question, you don't understand the job yet.

Key insights:

  • Replace customer satisfaction metrics with "did the job get done?" metrics
  • Replace NPS with "reasons for hiring and firing"
  • Replace feature usage metrics with "progress on the job"
  • When the job is poorly understood, integrate (control entire experience); when well understood, modularize (specialize components)
  • Integrate where performance is "not good enough" for the job; modularize where it's "good enough"
  • Every product decision should answer: "Will this help the customer better accomplish their job?"

Product applications:

ContextApplicationExample
Metrics designDefine success metrics around job completionTrack "time from problem to resolution" instead of "features used per session"
Product roadmapPrioritize based on job dimensions (functional, emotional, social)A functional improvement that ignores the emotional dimension may not move the needle
Organizational alignmentStructure teams around jobs, not product componentsA "morning commute job" team owns everything from content to packaging to distribution

Copy patterns:

  • "Built for [the job], not for [the category]"
  • Emphasize outcome and progress, not features and specifications
  • "Everything you need to [job] -- nothing you don't"

Ethical boundary: Never design addictive patterns that serve engagement metrics rather than genuine customer progress. The job framework demands that the customer's progress is the true north, not your retention numbers.

See: references/organizational-change.md

Common Mistakes

MistakeWhy It FailsFix
Defining jobs too narrowly around your productYou miss the real competitive landscape and build features no one needsDefine the job from the customer's perspective, never mentioning your product
Ignoring the emotional and social dimensionsFunctional-only jobs miss why customers actually choose (and stay with) productsAlways complete all three dimensions: functional, emotional, and social
Confusing jobs with goals or tasksGoals are too abstract ("be healthy") and tasks are too specific ("click button") to drive strategyJobs describe progress in specific circumstances -- more concrete than goals, more strategic than tasks
Only increasing Pull while ignoring Anxiety and HabitA great prod

...

用户评价 (0)

发表评价

效果
易用性
文档
兼容性

暂无评价

统计数据

安装量2.1K
评分4.3 / 5.0
版本
更新日期2026年5月22日
对比案例1 组

用户评分

4.3(152)
5
63%
4
26%
3
8%
2
3%
1
1%

为此 Skill 评分

0.0

兼容平台

🔧Claude Code
🔧OpenClaw
🔧OpenCode
🔧Codex
🔧Gemini CLI
🔧GitHub Copilot
🔧Amp
🔧Kimi CLI

时间线

创建2026年1月20日
最后更新2026年5月22日