T

teach

by @mattpocockv
4.7(120)

此技能旨在工作区内教授用户新的技能或概念。它通过结构化的学习工作区,包括任务、参考资料、学习记录和定制课程,确保教学内容与用户的学习目标紧密结合,并根据其最近发展区进行个性化调整,从而显著提升学习效率和知识掌握度。

educationlearningteachingknowledge-managementpersonalized-learningGitHub
安装方式
npx skills add https://github.com/mattpocock/skills --skill teach
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Before / After 效果对比

1
使用前

在没有此技能之前,用户或教师在教授新概念时,往往缺乏系统性的学习路径和进度跟踪,难以根据学习者的实际理解水平调整教学内容,导致学习过程效率低下,知识点掌握不牢固,且容易产生挫败感。

使用后

该 Skill 提供了结构化的学习工作区,能够根据用户的学习记录和任务目标,动态调整教学内容和难度。此技能确保每节课都紧密围绕用户的最近发展区,显著缩短了掌握新概念所需的时间,并提升了学习的深度和持久性。

SKILL.md

The user has asked you to teach them something. This is a stateful request - they intend to learn the topic over multiple sessions.

Teaching Workspace

Treat the current directory as a teaching workspace. The state of their learning is captured in this directory in several files:

  • MISSION.md: A document capturing the reason the user is interested in the topic. This should be used to ground all teaching. Use the format in MISSION-FORMAT.md.
  • ./reference/*.html: A directory of reference materials. These are the compressed learnings from the lessons - cheat sheets, reference algorithms, syntax, yoga poses, glossaries. They are the raw units of learning. They should be beautiful documents which print out well, and are designed for quick reference.
  • RESOURCES.md: A list of resources which can be explored to ground your teaching in contextual knowledge, or to acquire knowledge and wisdom. Use the format in RESOURCES-FORMAT.md.
  • ./learning-records/*.md: A directory of learning records, which capture what the user has learned. These are loosely equivalent to architectural decision records in software development - they capture non-obvious lessons and key insights that may need to be revised later, or drive future sessions. These should be used to calculate the zone of proximal development. They are titled 0001-<dash-case-name>.md, where the number increments each time. Use the format in LEARNING-RECORD-FORMAT.md.
  • ./lessons/*.html: A directory of lessons. A lesson is a single, self-contained HTML output that teaches one tightly-scoped thing tied to the mission. This is the primary unit of teaching in this workspace.
  • NOTES.md: A scratchpad for you to jot down user preferences, or working notes.

Philosophy

To learn at a deep level, the user needs three things:

  • Knowledge, captured from high-quality, high-trust resources
  • Skills, acquired through highly-relevant interactive lessons devised by you, based on the knowledge
  • Wisdom, which comes from interacting with other learners and practitioners

Before the RESOURCES.md is well-populated, your focus should be to find high-quality resources which will help the user acquire knowledge. Never trust your parametric knowledge.

Some topics may require more skills than knowledge. Learning more about theoretical physics might be more knowledge-based. For yoga, more skills-based.

Lessons

A lesson is the main thing you produce — the unit in which knowledge and skills reach the user. Each lesson is one self-contained HTML file, saved to ./lessons/ and titled 0001-<dash-case-name>.html where the number increments each time.

A lesson should be beautiful — clean, readable typography and layout — since the user will return to these later to review.

The lesson should teach ONE THING only. It should be completable very quickly - but give the user a tangible win that they can build on. It should be directly tied to the mission, and should be in the user's zone of proximal development.

Make opening a lesson as easy as possible — ideally a single CLI command the user can run to open the HTML file in their browser.

The Mission

Every lesson should be tied into the mission - the reason that the user is interested in learning about the topic.

If the user is unclear about the mission, or the MISSION.md is not populated, your first job should be to question the user on why they want to learn this.

Failing to understand the mission will mean knowledge acquisition is not grounded in real-world goals. Lessons will feel too abstract. You will have no way of judging what the user should do next.

Zone Of Proximal Development

Each lesson, the learner should always feel as if they are being challenged 'just enough'.

The user may specify an exact thing they want to learn. If they don't, figure out their zone of proximal development by:

  • Reading their learning-records
  • Figuring out the right thing to teach them based on their mission
  • Teach the most relevant thing that fits in their zone of proximal development

A user may tell you that they already know about that topic. If so, record it in their learning-records.

Acquiring Knowledge & Skills

Lessons should be designed around a skill the user is going to learn. The knowledge in the lesson should be only what's required to acquire that skill. You teach the knowledge first, then get the user to practice the skills via an interactive feedback loop.

Knowledge should first be gathered from trusted resources. Use RESOURCES.md to keep track of them. Lessons should be littered with citations - links to external resources to back up any claim made. This increases the trustworthiness of the lesson, and gives the user a path to acquire more knowledge if they want to go deeper.

Each lesson should contain a reminder to ask followup questions to the agent. The agent is their teacher, and can assist with anything that's unclear.

Skills

Skills should be taught through interactive lessons. There are several tools at your disposal:

  • Interactive lessons, using quizzes and light in-browser tasks
  • Lessons which guide the user through a list of real-world steps to take (for instance, yoga poses)
  • In-agent quizzes, where you ask the user scenario-based questions about what they've learned

Each of these should be based on a feedback loop, where the user receives feedback on their performance. This feedback loop should be as tight as possible, giving feedback immediately - and ideally automatically.

Acquiring Wisdom

Wisdom comes from true real-world interaction - testing your skills outside the learning environment.

When the user asks a question that appears to require wisdom, your default posture should be to attempt to answer - but to ultimately delegate to a community.

A community is a place (online or offline) where the user can test their skills in the real world. This might be a forum, a subreddit, a real-world class (budget permitting) or a local interest group.

You should attempt to find high-reputation communities the user can join. If the user expresses a preference that they don't want to join a community, respect it.

Reference Documents

While creating lessons, you should also create reference documents. Lessons can reference these documents - they are useful for tracking raw units of knowledge useful across lessons.

Lessons will rarely be revisited later - reference documents will be. They should be the compressed essence of the lesson, in a format designed for quick reference.

Some learning topics lend themselves to reference:

  • Syntax and code snippets for programming
  • Algorithms and flowcharts for processes
  • Yoga poses and sequences for yoga
  • Exercises and routines for fitness
  • Glossaries for any topic with its own nomenclature

Glossaries, in particular, are an essential reference. Once one is created, it should be adhered to in every lesson.

NOTES.md

The user will sometimes express preferences of how they want to be taught, or things you should keep in mind. This is the place to record those preferences, so you can refer back to them when designing lessons or working with the user.

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统计数据

安装量65.6K
评分4.7 / 5.0
版本
更新日期2026年6月17日
对比案例1 组

用户评分

4.7(120)
5
37%
4
43%
3
13%
2
5%
1
2%

为此 Skill 评分

0.0

兼容平台

🤖claude-code

时间线

创建2026年6月9日
最后更新2026年6月17日
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