R
reanimated-skia-performance
by @andreev-danilav1.0.0
0.0(0)
"Write and review high-performance React Native animations and 2D graphics using react-native-reanimated (v4+) and @shopify/react-native-skia (Canvas scenes, runtime effects/shaders). Use for: gesture-driven interactions, spring/timing transitions, layout/mount animations, Reanimated CSS transitions
安装方式
npx skills add andreev-danila/skills --skill reanimated-skia-performancecompare_arrows
Before / After 效果对比
0 组description 文档
name: reanimated-skia-performance description: "Write and review high-performance React Native animations and 2D graphics using react-native-reanimated (v4+) and @shopify/react-native-skia (Canvas scenes, runtime effects/shaders). Use for: gesture-driven interactions, spring/timing transitions, layout/mount animations, Reanimated CSS transitions/animations, Skia drawings, animated shader uniforms, path/vector interpolation, dev-mode tuning panels (sliders), and diagnosing animation jank (JS thread stalls, excessive re-renders, per-frame allocations)."
Reanimated + Skia Performance
Defaults
- Keep animation state on the UI thread:
useSharedValue,useDerivedValue, worklets. - Prefer Reanimated v4 declarative APIs; avoid legacy
Animated. - Prefer
shared.get()/shared.set()overshared.valuein app code (React Compiler friendly). - Minimize JS↔UI crossings: avoid
scheduleOnRN/runOnJSexcept for unavoidable side effects. - For Skia, avoid per-frame React renders: pass
SharedValues directly to Skia props/uniforms.
Workflow
- Define the effect: what animates, duration/curve, interrupt rules, and gesture input.
- Choose the renderer:
- Use Reanimated styles for transforms/opacity/layout.
- Use Skia for custom drawing, particles, gradients, runtime effects/shaders.
- Choose the primitive:
- Use Reanimated CSS transitions/animations for simple declarative style changes.
- Use
withTimingfor tweens,withSpringfor physics,withDecayfor momentum. - Use Layout Animations for mount/unmount or layout changes.
- Implement a single data flow on the UI thread (no
setStateper frame). - Do a perf pass (see
references/perf-checklist.md).
Patterns
Shared values (React Compiler safe)
- Read:
progress.get() - Write:
progress.set(withTiming(1))
import { useEffect } from 'react';
import { useSharedValue, withTiming } from 'react-native-reanimated';
const progress = useSharedValue(0);
useEffect(() => {
progress.set(withTiming(1, { duration: 400 }));
}, [progress]);
Reanimated v4 CSS transitions
Use for state-driven style changes where you do not need bespoke worklets.
import Animated from 'react-native-reanimated';
<Animated.View
style={{
width: expanded ? 240 : 160,
opacity: enabled ? 1 : 0.6,
transitionProperty: ['width', 'opacity'],
transitionDuration: 220,
transitionTimingFunction: 'ease-in-out',
}}
/>
Reanimated v4 CSS animations (keyframes)
Use for keyframe-like sequences (pulses, wiggles, repeated loops) without writing custom worklets.
Supported settings:
animationName(keyframes object)animationDurationanimationDelayanimationTimingFunctionanimationDirectionanimationIterationCountanimationFillModeanimationPlayState
import Animated from 'react-native-reanimated';
const pulse = {
from: { transform: [{ scale: 1 }], opacity: 0.9 },
'50%': { transform: [{ scale: 1.06 }], opacity: 1 },
to: { transform: [{ scale: 1 }], opacity: 0.9 },
};
<Animated.View
style={{
animationName: pulse,
animationDuration: '900ms',
animationDelay: '80ms',
animationTimingFunction: 'ease-in-out',
animationDirection: 'alternate',
animationIterationCount: 'infinite',
animationFillMode: 'both',
animationPlayState: paused ? 'paused' : 'running',
}}
/>
Dev-mode tuning panel (sliders)
Use sliders to tune animation configs or shader uniforms in __DEV__.
- Keep the tuning UI in a separate component to avoid re-rendering the animated scene.
- Write slider values into
SharedValues via.set(). - For shader tuning: feed
SharedValues into uniforms viauseDerivedValue. - For animation config tuning: store config params in
SharedValues and read them when starting/restarting the animation.
See: references/dev-tuning.md.
Gesture-driven animation (Gesture Builder API)
Update shared values in onUpdate and drive visuals via animated styles.
import { Gesture, GestureDetector } from 'react-native-gesture-handler';
import Animated, { useAnimatedStyle, useSharedValue, withSpring } from 'react-native-reanimated';
const x = useSharedValue(0);
const gesture = Gesture.Pan()
.onUpdate((e) => {
x.set(e.translationX);
})
.onEnd(() => {
x.set(withSpring(0));
});
const style = useAnimatedStyle(() => ({ transform: [{ translateX: x.get() }] }));
<GestureDetector gesture={gesture}>
<Animated.View style={style} />
</GestureDetector>;
Skia shader with animated uniforms
- Compile the runtime effect once (
useMemo). - Pass uniforms as a
SharedValue<Uniforms>(Skia detects animated props by{ value: T }). - Do not access
.valuein your app code; pass theSharedValueobject.
import { useMemo } from 'react';
import { Skia, Canvas, Fill, Paint, Shader, type Uniforms } from '@shopify/react-native-skia';
import { useDerivedValue } from 'react-native-reanimated';
import { useClock } from '@shopify/react-native-skia';
const sksl = `
uniform float2 u_resolution;
uniform float u_time;
half4 main(float2 xy) {
float2 uv = xy / u_resolution;
float v = 0.5 + 0.5 * sin(u_time * 0.002 + uv.x * 8.0);
return half4(v, v * 0.6, 1.0 - v, 1.0);
}
`;
const effect = useMemo(() => Skia.RuntimeEffect.Make(sksl), []);
if (!effect) return null;
const clock = useClock(); // ms since first frame
const uniforms = useDerivedValue<Uniforms>(() => ({
u_resolution: Skia.Point(width, height),
u_time: clock.get(),
}));
<Canvas style={{ width, height }}>
<Fill>
<Paint>
<Shader source={effect} uniforms={uniforms} />
</Paint>
</Fill>
</Canvas>;
Common pitfalls
- Do not read shared values in React render; read them in worklets (
useAnimatedStyle,useDerivedValue). - Do not call
runOnJS/scheduleOnRNinonUpdateunless you must. - Do not allocate big arrays/paths/images per frame; memoize Skia objects and update via animated props.
- For runtime effects, always provide every uniform declared in the shader; missing uniforms throw.
References
- Reanimated v4 patterns and repo conventions:
references/reanimated-v4.md - Skia Canvas + runtime effects/shaders patterns:
references/skia-shaders.md - Dev-mode tuning panels (sliders):
references/dev-tuning.md - Performance checklist + debugging:
references/perf-checklist.md
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评分0.0 / 5.0
版本1.0.0
更新日期2026年3月16日
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创建2026年3月16日
最后更新2026年3月16日