alarmkit
"Implement alarm and countdown timer features using Apple's AlarmKit framework (iOS 26+ / iPadOS 26+). Covers AlarmManager for scheduling alarms and timers, AlarmAttributes and AlarmPresentation for Lock Screen and Dynamic Island UI, AlarmButton for stop/snooze actions, authorization flows, alarm st
npx skills add dpearson2699/swift-ios-skills --skill alarmkitBefore / After 效果对比
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name: alarmkit description: "Implement alarm and countdown timer features using Apple's AlarmKit framework (iOS 26+ / iPadOS 26+). Covers AlarmManager for scheduling alarms and timers, AlarmAttributes and AlarmPresentation for Lock Screen and Dynamic Island UI, AlarmButton for stop/snooze actions, authorization flows, alarm state observation, and Live Activity integration. Use when building wake-up alarms, countdown timers with system UI, or alarm-style notifications that surface on the Lock Screen and Dynamic Island."
AlarmKit
Schedule prominent alarms and countdown timers that surface on the Lock Screen, Dynamic Island, and Apple Watch. AlarmKit requires iOS 26+ / iPadOS 26+. Alarms override Focus and Silent mode automatically.
AlarmKit builds on Live Activities -- every alarm creates a system-managed Live
Activity with templated UI. You configure the presentation via AlarmAttributes
and AlarmPresentation rather than building custom widget views.
See references/alarmkit-patterns.md for complete code patterns including
authorization, scheduling, countdown timers, snooze handling, and widget setup.
import AlarmKit
Contents
- Workflow
- Authorization
- Alarm vs Timer Decision
- Scheduling Alarms
- Countdown Timers
- Alarm States
- AlarmAttributes and AlarmPresentation
- AlarmButton
- Live Activity Integration
- Common Mistakes
- Review Checklist
- References
Workflow
1. Create a new alarm or timer
- Add
NSAlarmKitUsageDescriptionto Info.plist with a user-facing string. - Request authorization with
AlarmManager.shared.requestAuthorization(). - Configure
AlarmPresentation(alert, countdown, paused states). - Create
AlarmAttributeswith the presentation, optional metadata, and tint color. - Build an
AlarmManager.AlarmConfiguration(.alarm or .timer). - Schedule with
AlarmManager.shared.schedule(id:configuration:). - Observe state changes via
alarmManager.alarmUpdates. - If using countdown, add a widget extension target for non-alerting Live Activity UI.
2. Review existing alarm code
Run through the Review Checklist at the end of this document.
Authorization
AlarmKit requires explicit user authorization. Without it, alarms silently fail to schedule. Request early (e.g., at onboarding) or let AlarmKit prompt automatically on first schedule.
let manager = AlarmManager.shared
// Request authorization explicitly
let state = try await manager.requestAuthorization()
guard state == .authorized else { return }
// Check current state synchronously
let current = manager.authorizationState // .authorized, .denied, .notDetermined
// Observe authorization changes
for await state in manager.authorizationUpdates {
switch state {
case .authorized: print("Alarms enabled")
case .denied: print("Alarms disabled")
case .notDetermined: break
@unknown default: break
}
}
Alarm vs Timer Decision
| Feature | Alarm (.alarm) | Timer (.timer) |
|---|---|---|
| Fires at | Specific time (schedule) | After duration elapses |
| Countdown UI | Optional | Always shown |
| Recurring | Yes (weekly days) | No |
| Use case | Wake-up, scheduled reminders | Cooking, workout intervals |
Use .alarm(schedule:...) when firing at a clock time. Use .timer(duration:...)
when firing after a duration from now.
Scheduling Alarms
Alarm.Schedule
Alarms use Alarm.Schedule to define when they fire.
// Fixed: fire at an exact Date (one-time only)
let fixed: Alarm.Schedule = .fixed(myDate)
// Relative one-time: fire at 7:30 AM in device time zone, no repeat
let oneTime: Alarm.Schedule = .relative(.init(
time: .init(hour: 7, minute: 30),
repeats: .never
))
// Recurring: fire at 6:00 AM on weekdays
let weekday: Alarm.Schedule = .relative(.init(
time: .init(hour: 6, minute: 0),
repeats: .weekly([.monday, .tuesday, .wednesday, .thursday, .friday])
))
Schedule and Configure
let id = UUID()
let configuration = AlarmManager.AlarmConfiguration.alarm(
schedule: .relative(.init(
time: .init(hour: 7, minute: 0),
repeats: .never
)),
attributes: attributes,
stopIntent: StopAlarmIntent(alarmID: id.uuidString),
secondaryIntent: SnoozeIntent(alarmID: id.uuidString),
sound: .default
)
let alarm = try await AlarmManager.shared.schedule(
id: id,
configuration: configuration
)
Alarm State Transitions
cancel(id:)
|
scheduled --> countdown --> alerting
| | |
| pause(id:) stop(id:) / countdown(id:)
| |
| paused ----> countdown (via resume(id:))
|
cancel(id:) removes from system entirely
cancel(id:)-- remove the alarm completely (any state)pause(id:)-- pause a counting-down alarmresume(id:)-- resume a paused alarmstop(id:)-- stop an alerting alarmcountdown(id:)-- restart countdown from alerting state (snooze)
Countdown Timers
Timers fire after a duration and always show a countdown UI. Use
Alarm.CountdownDuration to control pre-alert and post-alert durations.
// Simple timer: 5-minute countdown, no snooze
let timerConfig = AlarmManager.AlarmConfiguration.timer(
duration: 300,
attributes: attributes,
stopIntent: StopTimerIntent(timerID: id.uuidString),
sound: .default
)
let alarm = try await AlarmManager.shared.schedule(
id: UUID(),
configuration: timerConfig
)
CountdownDuration
Alarm.CountdownDuration controls the visible countdown phases:
preAlert-- seconds to count down before the alarm fires (the main countdown)postAlert-- seconds for a repeat/snooze countdown after the alarm fires
let countdown = Alarm.CountdownDuration(
preAlert: 600, // 10-minute countdown before alert
postAlert: 300 // 5-minute snooze countdown if user taps Repeat
)
let config = AlarmManager.AlarmConfiguration(
countdownDuration: countdown,
schedule: .relative(.init(
time: .init(hour: 8, minute: 0),
repeats: .never
)),
attributes: attributes,
stopIntent: stopIntent,
secondaryIntent: snoozeIntent,
sound: .default
)
Alarm States
Each Alarm has a state property reflecting its current lifecycle position.
| State | Meaning |
|---|---|
| .scheduled | Waiting to fire (alarm mode) or waiting to start countdown |
| .countdown | Actively counting down (timer or pre-alert phase) |
| .paused | Countdown paused by user or app |
| .alerting | Alarm is firing -- sound playing, UI prominent |
Observing State Changes
let manager = AlarmManager.shared
// Get all current alarms
let alarms = manager.alarms
// Observe changes as an async sequence
for await updatedAlarms in manager.alarmUpdates {
for alarm in updatedAlarms {
switch alarm.state {
case .scheduled: print("\(alarm.id) waiting")
case .countdown: print("\(alarm.id) counting down")
case .paused: print("\(alarm.id) paused")
case .alerting: print("\(alarm.id) alerting!")
@unknown default: break
}
}
}
An alarm that disappears from alarmUpdates has been cancelled or fully stopped
and is no longer tracked by the system.
AlarmAttributes and AlarmPresentation
AlarmAttributes conforms to ActivityAttributes and defines the static
data for the alarm's Live Activity. It is generic over a Metadata type
conforming to AlarmMetadata.
AlarmPresentation
Defines the UI content for each alarm state. The system renders a templated Live Activity using this data -- you do not build custom SwiftUI views for the alarm itself.
// Alert state (required) -- shown when alarm is firing
let alert = AlarmPresentation.Alert(
title: "Wake Up",
secondaryButton: AlarmButton(
text: "Snooze",
textColor: .white,
systemImageName: "bell.slash"
),
secondaryButtonBehavior: .countdown // snooze restarts countdown
)
// Countdown state (optional) -- shown during pre-alert countdown
let countdown = AlarmPresentation.Countdown(
title: "Morning Alarm",
pauseButton: AlarmButton(
text: "Pause",
textColor: .orange,
systemImageName: "pause.fill"
)
)
// Paused state (optional) -- shown when countdown is paused
let paused = AlarmPresentation.Paused(
title: "Paused",
resumeButton: AlarmButton(
text: "Resume",
textColor: .green,
systemImageName: "play.fill"
)
)
let presentation = AlarmPresentation(
alert: alert,
countdown: countdown,
paused: paused
)
AlarmAttributes
struct CookingMetadata: AlarmMetadata {
var recipeName: String
var stepNumber: Int
}
let attributes = AlarmAttributes(
presentation: presentation,
metadata: CookingMetadata(recipeName: "Pasta", stepNumber: 3),
tintColor: .blue
)
AlarmPresentationState
AlarmPresentationState is the system-managed ContentState of the alarm
Live Activity. It contains the alarm ID and a Mode enum:
.alert(Alert)-- alarm is firing, includes the scheduled time.countdown(Countdown)-- actively counting down, includes fire date and durations.paused(Paused)-- countdown paused, includes elapsed and total durations
The widget extension reads AlarmPresentationState.mode to decide which UI to
render in the Dynamic Island and Lock Screen for non-alerting states.
AlarmButton
AlarmButton defines the appearance of action buttons in the alarm UI.
let stopButton = AlarmButton(
text: "Stop",
textColor: .red,
systemImageName: "stop.fill"
)
let snoozeButton = AlarmButton(
text: "Snooze",
textColor: .white,
systemImageName: "bell.slash"
)
Secondary Button Behavior
The secondary button on the alert UI has two behaviors:
| Behavior | Effect |
|---|---|
| .countdown | Restarts a countdown using postAlert duration (snooze) |
| .custom | Triggers the secondaryIntent (e.g., open app) |
Live Activity Integration
AlarmKit alarms automatically appear as Live Activities on the Lock Screen
and Dynamic Island on iPhone, and in the Smart Stack on Apple Watch. The
system manages the alerting UI. For countdown and paused states, add a
widget extension that reads AlarmAttributes and AlarmPresentationState.
A widget extension is required if your alarm uses countdown presentation. Without it, the system may dismiss alarms unexpectedly.
struct AlarmWidgetBundle: WidgetBundle {
var body: some Widget {
AlarmActivityWidget()
}
}
struct AlarmActivityWidget: Widget {
var body: some WidgetConfiguration {
ActivityConfiguration(for: AlarmAttributes<CookingMetadata>.self) { context in
// Lock Screen presentation for countdown/paused states
AlarmLockScreenView(context: context)
} dynamicIsland: { context in
DynamicIsland {
DynamicIslandExpandedRegion(.center) {
Text(context.attributes.presentation.alert.title)
}
DynamicIslandExpandedRegion(.bottom) {
// Show countdown or paused info based on mode
AlarmExpandedView(state: context.state)
}
} compactLeading: {
Image(systemName: "alarm.fill")
} compactTrailing: {
AlarmCompactTrailing(state: context.state)
} minimal: {
Image(systemName: "alarm.fill")
}
}
}
}
Common Mistakes
DON'T: Forget NSAlarmKitUsageDescription in Info.plist.
DO: Add a descriptive usage string. Without it, AlarmKit cannot schedule alarms at all.
DON'T: Skip authorization and assume alarms will schedule.
DO: Call requestAuthorization() early and handle .denied gracefully.
DON'T: Use .timer when you need a recurring schedule.
DO: Use .alarm with .weekly([...]) for recurring alarms. Timers are one-shot.
DON'T: Omit the widget extension when using countdown presentation. DO: Add a widget extension target. AlarmKit requires it for countdown/paused Live Activity UI. Why: Without a widget extension, the system may dismiss alarms before they alert.
DON'T: Ignore alarmUpdates and track alarm state manually.
DO: Observe alarmManager.alarmUpdates to stay synchronized with the system.
Why: Alarm state can change while your app is backgrounded.
DON'T: Forget to provide a stopIntent -- it cannot be nil in practice.
DO: Always provide a LiveActivityIntent for stop so the button performs cleanup.
DON'T: Store large data in AlarmMetadata. It is serialized with the Live Activity.
DO: Keep metadata lightweight. Store large data in your app and reference by ID.
DON'T: Use deprecated stopButton parameter on AlarmPresentation.Alert.
DO: Use the current init(title:secondaryButton:secondaryButtonBehavior:) initializer.
Review Checklist
- [ ]
NSAlarmKitUsageDescriptionpresent in Info.plist with non-empty string - [ ] Authorization requested and
.deniedstate handled in UI - [ ]
AlarmPresentationcovers all relevant states (alert, countdown, paused) - [ ] Widget extension target added if countdown presentation is used
- [ ]
AlarmAttributesmetadata type conforms toAlarmMetadata - [ ] Alarm ID stored for later cancel/pause/resume/stop operations
- [ ]
alarmUpdatesasync sequence observed to track state changes - [ ]
stopIntentandsecondaryIntentare validLiveActivityIntentimplementations - [ ]
postAlertduration set onCountdownDurationif snooze (.countdownbehavior) is used - [ ] Tint color set on
AlarmAttributesto differentiate from other apps - [ ] Error handling for
AlarmManager.AlarmError.maximumLimitReached - [ ] Tested on device (alarm sound/vibration differs from Simulator)
References
- Patterns and code:
references/alarmkit-patterns.md - Apple docs: AlarmKit | AlarmManager | AlarmAttributes | Scheduling an alarm
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