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frontend-dev

by @minimax-aiv1.0.0
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编排设计工程、动画系统、AI 资产生成、文案创作和生成艺术 5 大能力,自动化构建生产级前端页面

web-developmentui-componentsresponsive-designGitHub
安装方式
npx skills add minimax-ai/skills --skill frontend-dev
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Before / After 效果对比

1
使用前

手动编写 HTML 结构、CSS 样式和 JavaScript 交互,设计 UI 组件、调整响应式布局、寻找合适的图片素材,一个落地页需要 3-5 天完成

使用后

描述需求后自动生成完整代码,包含响应式布局、动画效果、AI 生成的图片和优化文案,1 小时内交付可直接部署的生产级页面

description SKILL.md

frontend-dev

Frontend Studio

Build complete, production-ready frontend pages by orchestrating 5 specialized capabilities: design engineering, motion systems, AI-generated assets, persuasive copy, and generative art.

Invocation

/frontend-dev <request>

The user provides their request as natural language (e.g. "build a landing page for a music streaming app").

Skill Structure

frontend-dev/
├── SKILL.md                      # Core skill (this file)
├── scripts/                      # Asset generation scripts
│   ├── minimax_tts.py            # Text-to-speech
│   ├── minimax_music.py          # Music generation
│   ├── minimax_video.py          # Video generation (async)
│   └── minimax_image.py          # Image generation
├── references/                   # Detailed guides (read as needed)
│   ├── minimax-cli-reference.md  # CLI flags quick reference
│   ├── asset-prompt-guide.md     # Asset prompt engineering rules
│   ├── minimax-tts-guide.md      # TTS usage & voices
│   ├── minimax-music-guide.md    # Music prompts & lyrics format
│   ├── minimax-video-guide.md    # Camera commands & models
│   ├── minimax-image-guide.md    # Ratios & batch generation
│   ├── minimax-voice-catalog.md  # All voice IDs
│   ├── motion-recipes.md         # Animation code snippets
│   ├── env-setup.md              # Environment setup
│   └── troubleshooting.md        # Common issues
├── templates/                    # Visual art templates
│   ├── viewer.html               # p5.js interactive art base
│   └── generator_template.js     # p5.js code reference
└── canvas-fonts/                 # Static art fonts (TTF + licenses)

Project Structure

Assets (Universal)

All frameworks use the same asset organization:

assets/
├── images/
│   ├── hero-landing-1710xxx.webp
│   ├── icon-feature-01.webp
│   └── bg-pattern.svg
├── videos/
│   ├── hero-bg-1710xxx.mp4
│   └── demo-preview.mp4
└── audio/
    ├── bgm-ambient-1710xxx.mp3
    └── tts-intro-1710xxx.mp3

Asset naming: {type}-{descriptor}-{timestamp}.{ext}

By Framework

Framework Asset Location Component Location

Pure HTML ./assets/ N/A (inline or ./js/)

React/Next.js public/assets/ src/components/

Vue/Nuxt public/assets/ src/components/

Svelte/SvelteKit static/assets/ src/lib/components/

Astro public/assets/ src/components/

Pure HTML

project/
├── index.html
├── assets/
│   ├── images/
│   ├── videos/
│   └── audio/
├── css/
│   └── styles.css
└── js/
    └── main.js           # Animations (GSAP/vanilla)

React / Next.js

project/
├── public/assets/        # Static assets
├── src/
│   ├── components/
│   │   ├── ui/           # Button, Card, Input
│   │   ├── sections/     # Hero, Features, CTA
│   │   └── motion/       # RevealSection, StaggerGrid
│   ├── lib/
│   ├── styles/
│   └── app/              # Pages
└── package.json

Vue / Nuxt

project/
├── public/assets/
├── src/                  # or root for Nuxt
│   ├── components/
│   │   ├── ui/
│   │   ├── sections/
│   │   └── motion/
│   ├── composables/      # Shared logic
│   ├── pages/
│   └── assets/           # Processed assets (optional)
└── package.json

Astro

project/
├── public/assets/
├── src/
│   ├── components/       # .astro, .tsx, .vue, .svelte
│   ├── layouts/
│   ├── pages/
│   └── styles/
└── package.json

Component naming: PascalCase (HeroSection.tsx, HeroSection.vue, HeroSection.astro)

Compliance

All rules in this skill are mandatory. Violating any rule is a blocking error — fix before proceeding or delivering.

Workflow

Phase 1: Design Architecture

  • Analyze the request — determine page type and context

  • Set design dials based on page type

  • Plan layout sections and identify asset needs

Phase 2: Motion Architecture

  • Select animation tools per section (see Tool Selection Matrix)

  • Plan motion sequences following performance guardrails

Phase 3: Asset Generation

Generate all image/video/audio assets using scripts/. NEVER use placeholder URLs (unsplash, picsum, placeholder.com, via.placeholder, placehold.co, etc.) or external URLs.

  • Parse asset requirements (type, style, spec, usage)

  • Craft optimized prompts, show to user, confirm before generating

  • Execute via scripts, save to project — do NOT proceed to Phase 5 until all assets are saved locally

Phase 4: Copywriting & Content

Follow copywriting frameworks (AIDA, PAS, FAB) to craft all text content. Do NOT use "Lorem ipsum" — write real copy.

Phase 5: Build UI

Scaffold the project and build each section following Design and Motion rules. Integrate generated assets and copy. All <img>, <video>, <source>, and CSS background-image MUST reference local assets from Phase 3.

Phase 6: Quality Gates

Run final checklist (see Quality Gates section).

1. Design Engineering

1.1 Baseline Configuration

Dial Default Range

DESIGN_VARIANCE 8 1=Symmetry, 10=Asymmetric

MOTION_INTENSITY 6 1=Static, 10=Cinematic

VISUAL_DENSITY 4 1=Airy, 10=Packed

Adapt dynamically based on user requests.

1.2 Architecture Conventions

  • DEPENDENCY VERIFICATION: Check package.json before importing any library. Output install command if missing.

  • Framework: React/Next.js. Default to Server Components. Interactive components must be isolated "use client" leaf components.

  • Styling: Tailwind CSS. Check version in package.json — NEVER mix v3/v4 syntax.

  • ANTI-EMOJI POLICY: NEVER use emojis anywhere. Use Phosphor or Radix icons only.

  • Viewport: Use min-h-[100dvh] not h-screen. Use CSS Grid not flex percentage math.

  • Layout: max-w-[1400px] mx-auto or max-w-7xl.

1.3 Design Rules

Rule Directive

Typography Headlines: text-4xl md:text-6xl tracking-tighter. Body: text-base leading-relaxed max-w-[65ch]. NEVER use Inter — use Geist/Outfit/Satoshi. NEVER use Serif on dashboards.

Color Max 1 accent, saturation < 80%. NEVER use AI purple/blue. Stick to one palette.

Layout NEVER use centered heroes when VARIANCE > 4. Force split-screen or asymmetric layouts.

Cards NEVER use generic cards when DENSITY > 7. Use border-t, divide-y, or spacing.

States ALWAYS implement: Loading (skeleton), Empty, Error, Tactile feedback (scale-[0.98]).

Forms Label above input. Error below. gap-2 for input blocks.

1.4 Anti-Slop Techniques

  • Liquid Glass: backdrop-blur + border-white/10 + shadow-[inset_0_1px_0_rgba(255,255,255,0.1)]

  • Magnetic Buttons: Use useMotionValue/useTransform — never useState for continuous animations

  • Perpetual Motion: When INTENSITY > 5, add infinite micro-animations (Pulse, Float, Shimmer)

  • Layout Transitions: Use Framer layout and layoutId props

  • Stagger: Use staggerChildren or CSS animation-delay: calc(var(--index) * 100ms)

1.5 Forbidden Patterns

Category Banned

Visual Neon glows, pure black (#000), oversaturated accents, gradient text on headers, custom cursors

Typography Inter font, oversized H1s, Serif on dashboards

Layout 3-column equal card rows, floating elements with awkward gaps

Components Default shadcn/ui without customization

1.6 Creative Arsenal

Category Patterns

Navigation Dock magnification, Magnetic button, Gooey menu, Dynamic island, Radial menu, Speed dial, Mega menu

Layout Bento grid, Masonry, Chroma grid, Split-screen scroll, Curtain reveal

Cards Parallax tilt, Spotlight border, Glassmorphism, Holographic foil, Swipe stack, Morphing modal

Scroll Sticky stack, Horizontal hijack, Locomotive sequence, Zoom parallax, Progress path, Liquid swipe

Gallery Dome gallery, Coverflow, Drag-to-pan, Accordion slider, Hover trail, Glitch effect

Text Kinetic marquee, Text mask reveal, Scramble effect, Circular path, Gradient stroke, Kinetic grid

Micro Particle explosion, Pull-to-refresh, Skeleton shimmer, Directional hover, Ripple click, SVG draw, Mesh gradient, Lens blur

1.7 Bento Paradigm

  • Palette: Background #f9fafb, cards pure white with border-slate-200/50

  • Surfaces: rounded-[2.5rem], diffusion shadow

  • Typography: Geist/Satoshi, tracking-tight headers

  • Labels: Outside and below cards

  • Animation: Spring physics (stiffness: 100, damping: 20), infinite loops, React.memo isolation

5-Card Archetypes:

  • Intelligent List — auto-sorting with layoutId

  • Command Input — typewriter + blinking cursor

  • Live Status — breathing indicators

  • Wide Data Stream — infinite horizontal carousel

  • Contextual UI — staggered highlight + float-in toolbar

1.8 Brand Override

When brand styling is active:

  • Dark: #141413, Light: #faf9f5, Mid: #b0aea5, Subtle: #e8e6dc

  • Accents: Orange #d97757, Blue #6a9bcc, Green #788c5d

  • Fonts: Poppins (headings), Lora (body)

2. Motion Engine

2.1 Tool Selection Matrix

Need Tool

UI enter/exit/layout Framer MotionAnimatePresence, layoutId, springs

Scroll storytelling (pin, scrub) GSAP + ScrollTrigger — frame-accurate control

Looping icons Lottie — lazy-load (~50KB)

3D/WebGL Three.js / R3F — isolated <Canvas>, own "use client" boundary

Hover/focus states CSS only — zero JS cost

Native scroll-driven CSSanimation-timeline: scroll()

Conflict Rules [MANDATORY]:

  • NEVER mix GSAP + Framer Motion in same component

  • R3F MUST live in isolated Canvas wrapper

  • ALWAYS lazy-load Lottie, GSAP, Three.js

2.2 Intensity Scale

Level Techniques

1-2 Subtle CSS transitions only, 150-300ms

3-4 Smooth CSS keyframes + Framer animate, stagger ≤3 items

5-6 Fluid whileInView, magnetic hover, parallax tilt

7-8 Cinematic GSAP ScrollTrigger, pinned sections, horizontal hijack

9-10 Immersive Full scroll sequences, Three.js particles, WebGL shaders

2.3 Animation Recipes

See references/motion-recipes.md for full code. Summary:

Recipe Tool Use For

Scroll Reveal Framer Fade+slide on viewport entry

Stagger Grid Framer Sequential list animations

Pinned Timeline GSAP Horizontal scroll with pinning

Tilt Card Framer Mouse-tracking 3D perspective

Magnetic Button Framer Cursor-attracted buttons

Text Scramble Vanilla Matrix-style decode effect

SVG Path Draw CSS Scroll-linked path animation

Horizontal Scroll GSAP Vertical-to-horizontal hijack

Particle Background R3F Decorative WebGL particles

Layout Morph Framer Card-to-modal expansion

2.4 Performance Rules

GPU-only properties (ONLY animate these): transform, opacity, filter, clip-path

NEVER animate: width, height, top, left, margin, padding, font-size — if you need these effects, use transform: scale() or clip-path instead.

Isolation:

  • Perpetual animations MUST be in React.memo leaf components

  • will-change: transform ONLY during animation

  • contain: layout style paint on heavy containers

Mobile:

  • ALWAYS respect prefers-reduced-motion

  • ALWAYS disable parallax/3D on pointer: coarse

  • Cap particles: desktop 800, tablet 300, mobile 100

  • Disable GSAP pin on mobile < 768px

Cleanup: Every useEffect with GSAP/observers MUST return () => ctx.revert()

2.5 Springs & Easings

Feel Framer Config

Snappy stiffness: 300, damping: 30

Smooth stiffness: 150, damping: 20

Bouncy stiffness: 100, damping: 10

Heavy stiffness: 60, damping: 20

CSS Easing Value

Smooth decel cubic-bezier(0.16, 1, 0.3, 1)

Smooth accel cubic-bezier(0.7, 0, 0.84, 0)

Elastic cubic-bezier(0.34, 1.56, 0.64, 1)

2.6 Accessibility

  • ALWAYS wrap motion in prefers-reduced-motion check

  • NEVER flash content > 3 times/second (seizure risk)

  • ALWAYS provide visible focus rings (use outline not box-shadow)

  • ALWAYS add aria-live="polite" for dynamically revealed content

  • ALWAYS include pause button for auto-playing animations

2.7 Dependencies

npm install framer-motion           # UI (keep at top level)
npm install gsap                    # Scroll (lazy-load)
npm install lottie-react            # Icons (lazy-load)
npm install three @react-three/fiber @react-three/drei  # 3D (lazy-load)

3. Asset Generation

3.1 Scripts

Type Script Pattern

TTS scripts/minimax_tts.py Sync

Music scripts/minimax_music.py Sync

Video scripts/minimax_video.py Async (create → poll → download)

Image scripts/minimax_image.py Sync

Env: MINIMAX_API_KEY (required).

3.2 Workflow

  • Parse: type, quantity, style, spec, usage

  • Craft prompt: Be specific (composition, lighting, style). NEVER include text in image prompts.

  • Execute: Show prompt to user, MUST confirm before generating, then run script

  • Save: <project>/public/assets/{images,videos,audio}/ as {type}-{descriptor}-{timestamp}.{ext}MUST save locally

  • Post-process: Images → WebP, Videos → ffmpeg compress, Audio → normalize

  • Deliver: File path + code snippet + CSS suggestion

3.3 Preset Shortcuts

Shortcut Spec

hero 16:9, cinematic, text-safe

thumb 1:1, centered subject

icon 1:1, flat, clean background

avatar 1:1, portrait, circular crop ready

banner 21:9, OG/social

bg-video 768P, 6s, [Static shot]

video-hd 1080P, 6s

bgm 30s, no vocals, loopable

tts MiniMax HD, MP3

3.4 Reference

  • references/minimax-cli-reference.md — CLI flags

  • references/asset-prompt-guide.md — Prompt rules

  • references/minimax-voice-catalog.md — Voice IDs

  • references/minimax-tts-guide.md — TTS usage

  • references/minimax-music-guide.md — Music generation (prompts, lyrics, structure tags)

  • references/minimax-video-guide.md — Camera commands

  • references/minimax-image-guide.md — Ratios, batch

4. Copywriting

4.1 Core Job

  • Grab attention → 2. Create desire → 3. Remove friction → 4. Prompt action

4.2 Frameworks

AIDA (landing pages, emails):

ATTENTION:  Bold headline (promise or pain)
INTEREST:   Elaborate problem ("yes, that's me")
DESIRE:     Show transformation
ACTION:     Clear CTA

PAS (pain-driven products):

PROBLEM:    State clearly
AGITATE:    Make urgent
SOLUTION:   Your product

FAB (product differentiation):

FEATURE:    What it does
ADVANTAGE:  Why it matters
BENEFIT:    What customer gains

4.3 Headlines

Formula Example

Promise "Double open rates in 30 days"

Question "Still wasting 10 hours/week?"

How-To "How to automate your pipeline"

Number "7 mistakes killing conversions"

Negative "Stop losing leads"

Curiosity "The one change that tripled bookings"

Transformation "From 50 to 500 leads"

Be specific. Lead with outcome, not method.

4.4 CTAs

Bad: Submit, Click here, Learn more

Good: "Start my free trial", "Get the template now", "Book my strategy call"

Formula: [Action Verb] + [What They Get] + [Urgency/Ease]

Place: above fold, after value, multiple on long pages.

4.5 Emotional Triggers

Trigger Example

FOMO "Only 3 spots left"

Fear of loss "Every day without this, you're losing $X"

Status "Join 10,000+ top agencies"

Ease "Set it up once. Forget forever."

Frustration "Tired of tools that deliver nothing?"

Hope "Yes, you CAN hit $10K MRR"

4.6 Objection Handling

Objection Response

Too expensive Show ROI: "Pays for itself in 2 weeks"

Won't work for me Social proof from similar customer

No time "Setup takes 10 minutes"

What if it fails "30-day money-back guarantee"

Need to think Urgency/scarcity

Place in FAQ, testimonials, near CTA.

4.7 Proof Types

Testimonials (with name/title), Case studies, Data/metrics, Social proof, Certifications

5. Visual Art

Philosophy-first workflow. Two output modes.

5.1 Output Modes

Mode Output When

Static PDF/PNG Posters, print, design assets

Interactive HTML (p5.js) Generative art, explorable variations

5.2 Workflow

Step 1: Philosophy Creation

Name the movement (1-2 words). Articulate philosophy (4-6 paragraphs) covering:

  • Static: space, form, color, scale, rhythm, hierarchy

  • Interactive: computation, emergence, noise, parametric variation

Step 2: Conceptual Seed

Identify subtle, niche reference — sophisticated, not literal. Jazz musician quoting another song.

Step 3: Creation

Static Mode:

  • Single page, highly visual, design-forward

  • Repeating patterns, perfect shapes

  • Sparse typography from canvas-fonts/

  • Nothing overlaps, proper margins

  • Output: .pdf or .png + philosophy .md

Interactive Mode:

  • Read templates/viewer.html first

  • Keep FIXED sections (header, sidebar, seed controls)

  • Replace VARIABLE sections (algorithm, parameters)

  • Seeded randomness: randomSeed(seed); noiseSeed(seed);

  • Output: single self-contained HTML

Step 4: Refinement

Refine, don't add. Make it crisp. Polish into masterpiece.

Quality Gates

Design:

  • Mobile layout collapse (w-full, px-4) for high-variance designs

  • min-h-[100dvh] not h-screen

  • Empty, loading, error states provided

  • Cards omitted where spacing suffices

Motion:

  • Correct tool per selection matrix

  • No GSAP + Framer mixed in same component

  • All useEffect have cleanup returns

  • prefers-reduced-motion respected

  • Perpetual animations in React.memo leaf components

  • Only GPU properties animated

  • Heavy libraries lazy-loaded

General:

  • Dependencies verified in package.json

  • No placeholder URLs — grep the output for unsplash, picsum, placeholder, placehold, via.placeholder, lorem.space, dummyimage. If ANY found, STOP and replace with generated assets before delivering.

  • All media assets exist as local files in the project's assets directory

  • Asset prompts confirmed with user before generation

React and Next.js are trademarks of Meta Platforms, Inc. and Vercel, Inc., respectively. Vue.js is a trademark of Evan You. Tailwind CSS is a trademark of Tailwind Labs Inc. Svelte and SvelteKit are trademarks of their respective owners. GSAP/GreenSock is a trademark of GreenSock Inc. Three.js, Framer Motion, Lottie, Astro, and all other product names are trademarks of their respective owners. Weekly Installs332Repositoryminimax-ai/skillsGitHub Stars6.4KFirst Seen9 days agoSecurity AuditsGen Agent Trust HubPassSocketPassSnykPassInstalled onopencode325codex320github-copilot318cursor318gemini-cli317amp316

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安装量263
评分4.0 / 5.0
版本1.0.0
更新日期2026年3月28日
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创建2026年3月28日
最后更新2026年3月28日