B

bmad-gds

by @supercent-iov
4.4(20)

This skill is the BMAD Game Development Studio, providing a structured workflow from concept to production for creating game design documents, narratives, and game mechanics.

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Installation
npx skills add supercent-io/skills-template --skill bmad-gds
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Before / After Comparison

1
Before

Game development from concept to production was chaotic, lacking systematic creation of game design documents, narratives, and mechanics, leading to slow project progress.

After

This skill provides BMAD Game Development Studio with a structured workflow covering concept to production, efficiently creating design documents, narratives, and mechanics.

SKILL.md

bmad-gds

bmad-gds - BMAD Game Development Studio

When to use this skill

  • Starting a new game project and need a structured concept → production workflow

  • Creating a Game Design Document (GDD), narrative design, or technical architecture

  • Managing sprints and dev stories for a game team

  • Setting up test frameworks for Unity, Unreal Engine, or Godot projects

  • Quick prototyping or rapid feature work without full planning overhead

  • Reviewing code or running retrospectives after development epics

Installation

npx skills add https://github.com/supercent-io/skills-template --skill bmad-gds

Supported Engines

Unity · Unreal Engine · Godot · Custom/Other

BMAD-GDS Workflow Commands

Phase 1 — Pre-production

Command Description

bmad-gds-brainstorm-game Facilitate a game brainstorming session with game-specific ideation techniques

bmad-gds-game-brief Create an interactive game brief defining concept and core mechanics

Phase 2 — Design

Command Description

bmad-gds-gdd Generate a Game Design Document: mechanics, systems, progression, implementation guidance

bmad-gds-narrative Create narrative documentation: story structure, character arcs, world-building

Phase 3 — Technical

Command Description

bmad-gds-project-context Generate project-context.md for consistent AI agent coordination

bmad-gds-game-architecture Produce scale-adaptive game architecture: engine, systems, networking, technical design

bmad-gds-test-framework Initialize test framework architecture for Unity, Unreal, or Godot

bmad-gds-test-design Create comprehensive test scenarios covering gameplay, progression, and quality

Phase 4 — Production

Command Description

bmad-gds-sprint-planning Generate or update sprint-status.yaml from epic files

bmad-gds-sprint-status View sprint progress, surface risks, get next action recommendation

bmad-gds-create-story Create a dev-ready implementation story

bmad-gds-dev-story Execute a dev story: implement tasks and tests

bmad-gds-code-review QA code review for stories flagged Ready for Review

bmad-gds-correct-course Navigate major in-sprint course corrections

bmad-gds-retrospective Facilitate retrospective after epic completion

Game Testing

Command Description

bmad-gds-test-automate Generate automated game tests for gameplay systems

bmad-gds-e2e-scaffold Scaffold end-to-end testing infrastructure

bmad-gds-playtest-plan Create a structured playtesting plan for user testing sessions

bmad-gds-performance-test Design a performance testing strategy for profiling and optimization

bmad-gds-test-review Review test quality and coverage gaps

Quick / Anytime

Command Description

bmad-gds-quick-prototype Rapid prototyping to validate mechanics without full planning overhead

bmad-gds-quick-spec Quick tech spec for simple, well-defined features or tasks

bmad-gds-quick-dev Flexible rapid implementation for game features

bmad-gds-document-project Analyze and document an existing game project

Specialized Agents

Agent Role

game-designer Game concept, mechanics, GDD, narrative design, brainstorming

game-architect Technical architecture, system design, project context

game-dev Implementation, dev stories, code review

game-scrum-master Sprint planning, story management, course corrections, retrospectives

game-qa Test framework, test design, automation, E2E, playtest, performance

game-solo-dev Full-scope solo mode: quick prototype, quick spec, quick dev

Typical Workflow

  • Run bmad-gds-brainstorm-game → ideate game concept

  • Run bmad-gds-game-brief → lock in concept and core mechanics

  • Run bmad-gds-gdd → produce full Game Design Document

  • Run bmad-gds-game-architecture → define technical architecture

  • Run bmad-gds-sprint-planning → break work into sprints and stories

  • Run bmad-gds-dev-story per story → implement features

  • Run bmad-gds-code-review → quality gate before merge

  • Run bmad-gds-retrospective → continuous improvement after each epic

Quick Reference

Action Command

Brainstorm game concept bmad-gds-brainstorm-game

Create game brief bmad-gds-game-brief

Generate GDD bmad-gds-gdd

Define architecture bmad-gds-game-architecture

Plan sprint bmad-gds-sprint-planning

Check sprint status bmad-gds-sprint-status

Create story bmad-gds-create-story

Develop story bmad-gds-dev-story

Quick prototype bmad-gds-quick-prototype

Weekly Installs6.2KRepositorysupercent-io/sk…templateGitHub Stars58First SeenMar 3, 2026Security AuditsGen Agent Trust HubPassSocketPassSnykPassInstalled oncodex6.1Kgemini-cli6.1Kopencode6.1Kgithub-copilot6.1Kcline6.1Kcursor6.1K

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Statistics

Installs6.3K
Rating4.4 / 5.0
Version
Updated2026年5月9日
Comparisons1

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Compatible Platforms

🔧Claude Code
🔧OpenClaw
🔧OpenCode
🔧Codex
🔧Gemini CLI
🔧GitHub Copilot
🔧Amp
🔧Kimi CLI

Timeline

Created2026年3月17日
Last Updated2026年5月9日