A

animate

by @pbakausv
4.7(1,720)

This skill focuses on using design language to make AI tool user interfaces more vivid and expressive, thereby enhancing user experience and interaction appeal.

animationmotion-graphicsafter-effectslottieweb-animationGitHub
Installation
npx skills add pbakaus/impeccable --skill animate
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Before / After Comparison

1
Before

Manually creating complex animations is time-consuming and labor-intensive, requiring specialized skills. It's difficult to quickly achieve high-quality animations, limiting creative expression and user experience.

After

Intelligent assistance for animation effect generation simplifies the production process. Significantly improves animation production efficiency, creating a more engaging user experience.

SKILL.md

animate

Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.

MANDATORY PREPARATION

Use the frontend-design skill — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run teach-impeccable first. Additionally gather: performance constraints.

Assess Animation Opportunities

Analyze where motion would improve the experience:

Identify static areas:

Missing feedback: Actions without visual acknowledgment (button clicks, form submission, etc.)

  • Jarring transitions: Instant state changes that feel abrupt (show/hide, page loads, route changes)

  • Unclear relationships: Spatial or hierarchical relationships that aren't obvious

  • Lack of delight: Functional but joyless interactions

  • Missed guidance: Opportunities to direct attention or explain behavior

Understand the context:

What's the personality? (Playful vs serious, energetic vs calm)

  • What's the performance budget? (Mobile-first? Complex page?)

  • Who's the audience? (Motion-sensitive users? Power users who want speed?)

  • What matters most? (One hero animation vs many micro-interactions?)

If any of these are unclear from the codebase, STOP and call the AskUserQuestion tool to clarify.

CRITICAL: Respect prefers-reduced-motion. Always provide non-animated alternatives for users who need them.

Plan Animation Strategy

Create a purposeful animation plan:

  • Hero moment: What's the ONE signature animation? (Page load? Hero section? Key interaction?)

  • Feedback layer: Which interactions need acknowledgment?

  • Transition layer: Which state changes need smoothing?

  • Delight layer: Where can we surprise and delight?

IMPORTANT: One well-orchestrated experience beats scattered animations everywhere. Focus on high-impact moments.

Implement Animations

Add motion systematically across these categories:

Entrance Animations

  • Page load choreography: Stagger element reveals (100-150ms delays), fade + slide combinations

  • Hero section: Dramatic entrance for primary content (scale, parallax, or creative effects)

  • Content reveals: Scroll-triggered animations using intersection observer

  • Modal/drawer entry: Smooth slide + fade, backdrop fade, focus management

Micro-interactions

  • Button feedback:

Hover: Subtle scale (1.02-1.05), color shift, shadow increase

  • Click: Quick scale down then up (0.95 → 1), ripple effect

  • Loading: Spinner or pulse state

  • Form interactions:

Input focus: Border color transition, slight scale or glow

  • Validation: Shake on error, check mark on success, smooth color transitions

  • Toggle switches: Smooth slide + color transition (200-300ms)

  • Checkboxes/radio: Check mark animation, ripple effect

  • Like/favorite: Scale + rotation, particle effects, color transition

State Transitions

  • Show/hide: Fade + slide (not instant), appropriate timing (200-300ms)

  • Expand/collapse: Height transition with overflow handling, icon rotation

  • Loading states: Skeleton screen fades, spinner animations, progress bars

  • Success/error: Color transitions, icon animations, gentle scale pulse

  • Enable/disable: Opacity transitions, cursor changes

Navigation & Flow

  • Page transitions: Crossfade between routes, shared element transitions

  • Tab switching: Slide indicator, content fade/slide

  • Carousel/slider: Smooth transforms, snap points, momentum

  • Scroll effects: Parallax layers, sticky headers with state changes, scroll progress indicators

Feedback & Guidance

  • Hover hints: Tooltip fade-ins, cursor changes, element highlights

  • Drag & drop: Lift effect (shadow + scale), drop zone highlights, smooth repositioning

  • Copy/paste: Brief highlight flash on paste, "copied" confirmation

  • Focus flow: Highlight path through form or workflow

Delight Moments

  • Empty states: Subtle floating animations on illustrations

  • Completed actions: Confetti, check mark flourish, success celebrations

  • Easter eggs: Hidden interactions for discovery

  • Contextual animation: Weather effects, time-of-day themes, seasonal touches

Technical Implementation

Use appropriate techniques for each animation:

Timing & Easing

Durations by purpose:

  • 100-150ms: Instant feedback (button press, toggle)

  • 200-300ms: State changes (hover, menu open)

  • 300-500ms: Layout changes (accordion, modal)

  • 500-800ms: Entrance animations (page load)

Easing curves (use these, not CSS defaults):

/* Recommended - natural deceleration */
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1);    /* Smooth, refined */
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1);   /* Slightly snappier */
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1);     /* Confident, decisive */

/* AVOID - feel dated and tacky */
/* bounce: cubic-bezier(0.34, 1.56, 0.64, 1); */
/* elastic: cubic-bezier(0.68, -0.6, 0.32, 1.6); */

Exit animations are faster than entrances. Use ~75% of enter duration.

CSS Animations

/* Prefer for simple, declarative animations */
- transitions for state changes
- @keyframes for complex sequences
- transform + opacity only (GPU-accelerated)

JavaScript Animation

/* Use for complex, interactive animations */
- Web Animations API for programmatic control
- Framer Motion for React
- GSAP for complex sequences

Performance

  • GPU acceleration: Use transform and opacity, avoid layout properties

  • will-change: Add sparingly for known expensive animations

  • Reduce paint: Minimize repaints, use contain where appropriate

  • Monitor FPS: Ensure 60fps on target devices

Accessibility

@media (prefers-reduced-motion: reduce) {
  * {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;
    transition-duration: 0.01ms !important;
  }
}

NEVER:

  • Use bounce or elastic easing curves—they feel dated and draw attention to the animation itself

  • Animate layout properties (width, height, top, left)—use transform instead

  • Use durations over 500ms for feedback—it feels laggy

  • Animate without purpose—every animation needs a reason

  • Ignore prefers-reduced-motion—this is an accessibility violation

  • Animate everything—animation fatigue makes interfaces feel exhausting

  • Block interaction during animations unless intentional

Verify Quality

Test animations thoroughly:

  • Smooth at 60fps: No jank on target devices

  • Feels natural: Easing curves feel organic, not robotic

  • Appropriate timing: Not too fast (jarring) or too slow (laggy)

  • Reduced motion works: Animations disabled or simplified appropriately

  • Doesn't block: Users can interact during/after animations

  • Adds value: Makes interface clearer or more delightful

Remember: Motion should enhance understanding and provide feedback, not just add decoration. Animate with purpose, respect performance constraints, and always consider accessibility. Great animation is invisible - it just makes everything feel right. Weekly Installs18.1KRepositorypbakaus/impeccableGitHub Stars10.2KFirst Seen14 days agoSecurity AuditsGen Agent Trust HubPassSocketPassSnykPassInstalled oncodex17.9Kopencode17.8Kgithub-copilot17.7Kgemini-cli17.7Kcursor17.7Kamp17.7K

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Statistics

Installs82.1K
Rating4.7 / 5.0
Version
Updated2026年5月19日
Comparisons1

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Compatible Platforms

🔧Claude Code
🔧OpenClaw
🔧OpenCode
🔧Codex
🔧Gemini CLI
🔧GitHub Copilot
🔧Amp
🔧Kimi CLI

Timeline

Created2026年3月17日
Last Updated2026年5月19日