3

3d-visualizer

by @daffy0208v
4.8(35)

Proficient in Three.js and 3D graphics, used to create interactive 3D visualization content and enhance user experience.

3D VisualizationComputer GraphicsData VisualizationRenderingGitHub
Installation
npx skills add daffy0208/ai-dev-standards --skill 3d-visualizer
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Before / After Comparison

1
Before

3D visualization development is complex, making it difficult to achieve high-quality interactive effects, which impacts design presentation. Lack of professional guidance leads to low development efficiency.

After

Provides professional guidance for Three.js 3D graphics and interactive visualization. Enhances 3D design expressiveness, accelerates development processes, and creates immersive user experiences.

description SKILL.md


name: 3d-visualizer description: Expert in Three.js, 3D graphics, and interactive 3D visualizations version: 1.0.0 tags: [three-js, 3d, webgl, react-three-fiber, visualization]

3D Visualizer Skill

I help you create 3D visualizations, interactive 3D graphics, and immersive web experiences using Three.js.

What I Do

3D Graphics:

  • 3D models and scenes
  • Materials and lighting
  • Animations and interactions
  • Camera controls

3D Data Visualization:

  • 3D charts and graphs
  • Network visualizations
  • Geospatial data
  • Scientific visualization

Interactive 3D:

  • Product viewers (360°)
  • Configurators
  • Interactive demos
  • 3D games

Three.js with React Three Fiber

npm install three @react-three/fiber @react-three/drei

Basic 3D Scene

// components/Scene3D.tsx
'use client'
import { Canvas } from '@react-three/fiber'
import { OrbitControls, Box, Sphere } from '@react-three/drei'

export function Scene3D() {
  return (
    <Canvas camera={{ position: [5, 5, 5], fov: 50 }}>
      {/* Lighting */}
      <ambientLight intensity={0.5} />
      <pointLight position={[10, 10, 10]} />

      {/* 3D Objects */}
      <Box position={[-2, 0, 0]} args={[1, 1, 1]}>
        <meshStandardMaterial color="hotpink" />
      </Box>

      <Sphere position={[2, 0, 0]} args={[0.7, 32, 32]}>
        <meshStandardMaterial color="cyan" metalness={0.8} roughness={0.2} />
      </Sphere>

      {/* Camera Controls */}
      <OrbitControls />
    </Canvas>
  )
}

3D Model Loader

'use client'
import { useGLTF } from '@react-three/drei'
import { Canvas } from '@react-three/fiber'

function Model() {
  const { scene } = useGLTF('/models/product.glb')
  return <primitive object={scene} />
}

export function ProductViewer() {
  return (
    <Canvas>
      <ambientLight intensity={0.5} />
      <spotLight position={[10, 10, 10]} angle={0.15} />

      <Model />

      <OrbitControls
        enableZoom={true}
        enablePan={false}
        minPolarAngle={Math.PI / 4}
        maxPolarAngle={Math.PI / 2}
      />
    </Canvas>
  )
}

Animated 3D

'use client'
import { useRef } from 'react'
import { useFrame } from '@react-three/fiber'
import { Mesh } from 'three'

function RotatingCube() {
  const meshRef = useRef<Mesh>(null)

  useFrame((state, delta) => {
    if (meshRef.current) {
      meshRef.current.rotation.x += delta
      meshRef.current.rotation.y += delta * 0.5
    }
  })

  return (
    <mesh ref={meshRef}>
      <boxGeometry args={[2, 2, 2]} />
      <meshStandardMaterial color="orange" />
    </mesh>
  )
}

export function AnimatedScene() {
  return (
    <Canvas>
      <ambientLight />
      <pointLight position={[10, 10, 10]} />
      <RotatingCube />
    </Canvas>
  )
}

3D Chart (Bar Chart)

'use client'
import { Canvas } from '@react-three/fiber'
import { OrbitControls, Text } from '@react-three/drei'

interface DataPoint {
  label: string
  value: number
  color: string
}

function Bar3D({ position, height, color, label }: {
  position: [number, number, number]
  height: number
  color: string
  label: string
}) {
  return (
    <group position={position}>
      <mesh position={[0, height / 2, 0]}>
        <boxGeometry args={[0.8, height, 0.8]} />
        <meshStandardMaterial color={color} />
      </mesh>

      <Text
        position={[0, -0.5, 0]}
        fontSize={0.3}
        color="black"
      >
        {label}
      </Text>
    </group>
  )
}

export function BarChart3D({ data }: { data: DataPoint[] }) {
  return (
    <Canvas camera={{ position: [5, 5, 8] }}>
      <ambientLight intensity={0.5} />
      <pointLight position={[10, 10, 10]} />

      {data.map((item, i) => (
        <Bar3D
          key={i}
          position={[i * 1.5 - (data.length * 1.5) / 2, 0, 0]}
          height={item.value}
          color={item.color}
          label={item.label}
        />
      ))}

      <OrbitControls />
    </Canvas>
  )
}

// Usage
const salesData = [
  { label: 'Jan', value: 4, color: '#3b82f6' },
  { label: 'Feb', value: 3, color: '#3b82f6' },
  { label: 'Mar', value: 6, color: '#3b82f6' },
  { label: 'Apr', value: 8, color: '#3b82f6' }
]

<BarChart3D data={salesData} />

Interactive 3D Product Configurator

'use client'
import { useState } from 'react'
import { Canvas } from '@react-three/fiber'
import { OrbitControls } from '@react-three/drei'

const colors = {
  red: '#ef4444',
  blue: '#3b82f6',
  green: '#10b981',
  yellow: '#f59e0b'
}

function Product({ color }: { color: string }) {
  return (
    <mesh>
      <boxGeometry args={[2, 2, 2]} />
      <meshStandardMaterial color={color} metalness={0.5} roughness={0.3} />
    </mesh>
  )
}

export function ProductConfigurator() {
  const [selectedColor, setSelectedColor] = useState('blue')

  return (
    <div className="flex gap-4">
      <div className="w-2/3">
        <Canvas camera={{ position: [3, 3, 3] }}>
          <ambientLight intensity={0.5} />
          <spotLight position={[10, 10, 10]} />

          <Product color={colors[selectedColor]} />

          <OrbitControls />
        </Canvas>
      </div>

      <div className="w-1/3">
        <h3 className="font-bold mb-4">Choose Color</h3>
        <div className="grid grid-cols-2 gap-2">
          {Object.entries(colors).map(([name, hex]) => (
            <button
              key={name}
              onClick={() => setSelectedColor(name)}
              className={`p-4 rounded border-2 ${
                selectedColor === name ? 'border-black' : 'border-gray-300'
              }`}
              style={{ backgroundColor: hex }}
            >
              {name}
            </button>
          ))}
        </div>
      </div>
    </div>
  )
}

Network Graph 3D

'use client'
import { Canvas } from '@react-three/fiber'
import { Line } from '@react-three/drei'

interface Node {
  id: string
  position: [number, number, number]
}

interface Edge {
  from: string
  to: string
}

function NetworkGraph({ nodes, edges }: {
  nodes: Node[]
  edges: Edge[]
}) {
  const nodeMap = new Map(nodes.map(n => [n.id, n]))

  return (
    <>
      {/* Nodes */}
      {nodes.map((node) => (
        <mesh key={node.id} position={node.position}>
          <sphereGeometry args={[0.2]} />
          <meshStandardMaterial color="cyan" />
        </mesh>
      ))}

      {/* Edges */}
      {edges.map((edge, i) => {
        const from = nodeMap.get(edge.from)
        const to = nodeMap.get(edge.to)
        if (!from || !to) return null

        return (
          <Line
            key={i}
            points={[from.position, to.position]}
            color="white"
            lineWidth={1}
          />
        )
      })}
    </>
  )
}

export function Network3DVisualization() {
  const nodes = [
    { id: 'A', position: [0, 0, 0] },
    { id: 'B', position: [2, 1, 0] },
    { id: 'C', position: [-2, 1, 0] },
    { id: 'D', position: [0, 2, 1] }
  ]

  const edges = [
    { from: 'A', to: 'B' },
    { from: 'A', to: 'C' },
    { from: 'B', to: 'D' },
    { from: 'C', to: 'D' }
  ]

  return (
    <Canvas camera={{ position: [0, 0, 8] }}>
      <ambientLight />
      <pointLight position={[10, 10, 10]} />

      <NetworkGraph nodes={nodes} edges={edges} />

      <OrbitControls />
    </Canvas>
  )
}

Performance Tips

Instanced Mesh (Many Objects)

'use client'
import { useRef, useMemo } from 'react'
import { useFrame } from '@react-three/fiber'
import * as THREE from 'three'

export function Particles({ count = 1000 }: { count?: number }) {
  const meshRef = useRef<THREE.InstancedMesh>(null)

  const particles = useMemo(() => {
    const temp = []
    for (let i = 0; i < count; i++) {
      const t = Math.random() * 100
      const factor = 20 + Math.random() * 100
      const speed = 0.01 + Math.random() / 200
      temp.push({ t, factor, speed, mx: 0, my: 0 })
    }
    return temp
  }, [count])

  useFrame((state) => {
    if (meshRef.current) {
      particles.forEach((particle, i) => {
        let { t, factor, speed, mx, my } = particle

        t = particle.t += speed
        const a = Math.cos(t) + Math.sin(t * 1) / 10
        const b = Math.sin(t) + Math.cos(t * 2) / 10
        const s = Math.cos(t)

        const dummy = new THREE.Object3D()
        dummy.position.set(
          (mx / 10) * a + Math.cos((t / 10) * factor) + (Math.sin(t * 1) * factor) / 10,
          (my / 10) * b + Math.sin((t / 10) * factor) + (Math.cos(t * 2) * factor) / 10,
          (my / 10) * b + Math.cos((t / 10) * factor) + (Math.sin(t * 3) * factor) / 10
        )
        dummy.scale.set(s, s, s)
        dummy.updateMatrix()
        meshRef.current!.setMatrixAt(i, dummy.matrix)
      })
      meshRef.current.instanceMatrix.needsUpdate = true
    }
  })

  return (
    <instancedMesh ref={meshRef} args={[undefined, undefined, count]}>
      <sphereGeometry args={[0.05, 16, 16]} />
      <meshPhongMaterial color="cyan" />
    </instancedMesh>
  )
}

When to Use Me

Perfect for:

  • Building 3D product viewers
  • Creating data visualizations
  • Interactive 3D experiences
  • Scientific visualization
  • 3D game prototypes

I'll help you:

  • Set up Three.js projects
  • Load 3D models
  • Create interactive 3D
  • Optimize 3D performance
  • Build 3D charts

What I'll Create

🎨 3D Scenes
📦 Product Viewers
📊 3D Charts
🌐 Network Graphs
🎮 Interactive 3D
⚡ Performance-Optimized 3D

Let's bring your data and products to life in 3D!

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Statistics

Installs1.8K
Rating4.8 / 5.0
Version
Updated2026年3月17日
Comparisons1

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Compatible Platforms

🔧Claude Code
🔧OpenClaw
🔧OpenCode
🔧Codex
🔧Gemini CLI
🔧GitHub Copilot
🔧Amp
🔧Kimi CLI

Timeline

Created2026年3月17日
Last Updated2026年3月17日