L

lottie

by @heygen-comv
4.7(120)

Lottie and dotLottie adapter patterns for HyperFrames. This skill facilitates embedding lottie-web JSON animations and .lottie files, ensuring deterministic playback and precise control. It enables seamless synchronization of animations for logo reveals, UI motion, and After Effects exports within HyperFrames, significantly enhancing frontend animation development efficiency and quality.

lottieanimationhyperframesmultimediafrontendGitHub
Installation
npx skills add https://github.com/heygen-com/hyperframes --skill lottie
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Before / After Comparison

1 组
Before

When manually integrating Lottie animations in HyperFrames, developers often encounter issues like unsynchronized playback and imprecise timeline control, leading to significant time spent debugging animation behavior, impacting development efficiency and user experience.

After

With the Lottie adapter, animation loading, playback, and synchronization become standardized and predictable. Developers can easily control animation timelines, ensuring precise synchronization across multiple animations, significantly reducing debugging time and enhancing animation quality.

SKILL.md

Lottie for HyperFrames

HyperFrames can seek both lottie-web and dotLottie players through its lottie runtime adapter. Lottie is a strong fit because the animation timeline is already encoded in the asset; HyperFrames only needs a player object it can seek.

Contract

  • Load assets from local project files, usually under assets/.
  • Set autoplay: false.
  • Prefer loop: false unless the user explicitly wants a loop.
  • Register every returned animation or player on window.__hfLottie.
  • Keep the Lottie container dimensions stable with CSS.

The adapter seeks lottie-web with goToAndStop(timeMs, false) and dotLottie with frame or percentage APIs depending on player shape.

lottie-web Pattern

<div id="logo-lottie" class="lottie-layer"></div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/bodymovin/5.12.2/lottie.min.js"></script>
<script>
  const anim = lottie.loadAnimation({
    container: document.getElementById("logo-lottie"),
    renderer: "svg",
    loop: false,
    autoplay: false,
    path: "assets/logo-reveal.json",
  });

  window.__hfLottie = window.__hfLottie || [];
  window.__hfLottie.push(anim);
</script>
.lottie-layer {
  width: 100%;
  height: 100%;
}

dotLottie Pattern

<canvas id="product-lottie" class="lottie-canvas"></canvas>
<script src="https://unpkg.com/@lottiefiles/dotlottie-web"></script>
<script>
  const player = new DotLottie({
    canvas: document.getElementById("product-lottie"),
    src: "assets/product-flow.lottie",
    autoplay: false,
    loop: false,
  });

  window.__hfLottie = window.__hfLottie || [];
  window.__hfLottie.push(player);
</script>
.lottie-canvas {
  width: 100%;
  height: 100%;
  display: block;
}

Multiple Animations

Push each player into the same registry:

window.__hfLottie = window.__hfLottie || [];
window.__hfLottie.push(backgroundAnim);
window.__hfLottie.push(iconAnim);
window.__hfLottie.push(confettiAnim);

HyperFrames seeks them all to the same composition time.

Good Uses

  • After Effects exports that are already known to render correctly in lottie-web.
  • Logo reveals, icon loops, decorative accents, and product UI motion.
  • Translating Remotion Lottie usage into plain HyperFrames HTML.

Avoid

  • Relying on remote path URLs at render time.
  • Starting playback with play().
  • Assuming unsupported After Effects effects will survive export. Test the JSON or .lottie file in a browser first.
  • Loading a player asynchronously and registering it after HyperFrames validation has already inspected the page.

Validation

After editing a Lottie composition:

npx hyperframes lint
npx hyperframes validate

Credits And References

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Statistics

Installs69.1K
Rating4.7 / 5.0
Version
Updated2026年10月7日
Comparisons1

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Compatible Platforms

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Timeline

Created2026年5月29日
Last Updated2026年10月7日
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