limrun-xcode-bazel
This Skill builds Bazel iOS/macOS apps on Limrun's remote Mac workers, eliminating the need for local Xcode or a Mac. Developers can use `lim xcode rbe` from any environment (Linux, Windows, container) to spin up a remote build stack, auto-configure Bazel, run builds on RBE, install apps on remote simulators, and upload assets—all without local Apple hardware.
npx skills add https://github.com/limrun-inc/skills --skill limrun-xcode-bazelBefore / After Comparison
1 组Without this Skill, developers had to set up a full Xcode and Bazel environment on a local Mac, with builds limited by local hardware; large projects often took over 60 minutes and were impossible on non-macOS platforms.
With this Skill, one command launches a remote RBE stack on Limrun's Mac cluster, completing typical builds in about 10 minutes, and works from any platform without local Apple hardware.
Bazel iOS builds on Limrun RBE
Build Bazel Apple projects on Limrun's remote Mac workers — from any environment
(Linux, Windows, macOS, VM, container), no local Xcode. lim xcode rbe brings up
a remote RBE stack, tunnels it to a local port, and writes a .limrun/ config so
bazelisk build --config=limrun runs Apple actions remotely. Never fall back to
local Xcode or build tools.
Auth and CLI
Install if needed: npm install --global lim. Auth is lim login or
LIM_API_KEY (may be set outside the project — don't ask for it just because
it's absent). The CLI is the source of truth: the commands in this skill are
verified, but if a flag errors or you need one not shown here, check
lim xcode rbe --help instead of guessing.
Build
- From the Bazel workspace root (has
MODULE.bazel/WORKSPACE), runlim xcode rbe. It sets up the instance +.limrun/config and prints the exact build command. The tunnel runs in the background (prints a PID);--no-daemonkeeps it foreground. - Run the printed command, e.g.
bazelisk --digest_function=sha256 build --config=limrun //App.
Don't hand-write .limrun/ or the flags — the CLI generates them for the fleet's
Xcode and your OS. Re-run lim xcode rbe (after --stop) to refresh after a
fleet Xcode upgrade.
To add your own Bazel flags to the limrun path without editing the generated
config, put them in user.limrun.bazelrc at the workspace root. The
generated config try-imports it last, so your build:limrun --… lines win, and
it survives lim xcode rbe regeneration (.limrun/ does not).
Run on a simulator
lim xcode rbe is build-only; attach a simulator when the user wants to see or
run the app. Check or attach (it installs the last build immediately, so no
rebuild is needed):
lim xcode get # is a simulator already attached?
lim ios create --attach # attach one
If the attach output includes a signed stream URL, share it with the user as a Markdown link, such as Live simulator.
With a simulator attached, every successful --config=limrun build automatically
reinstalls and relaunches the app, no separate install step:
bazelisk --digest_function=sha256 build --config=limrun //App
Notes:
- Attach upfront if you already know you want a sim:
lim xcode rbe --ios(attaches at startup, removed on--stop). - Auto-install happens server-side from the build's events; there is no
lim xcode rbe installsubcommand or--targetflag. To force a reinstall, rebuild (a cache-hit rebuild is seconds). - It fires when the successful invocation produced a single app, so in a
multi-app workspace build one app target per invocation (
//App, not//...); a multi-app build succeeds but installs nothing.
To tap, type, read the element tree, screenshot, or record the running app,
switch to the limrun-ios-simulator skill.
Upload builds as assets
To publish a build as a Limrun asset (preview links, installing on other simulators, CI artifacts), arm uploads at tunnel start or upload one build after the fact:
lim xcode rbe --auto-upload preview/my-app --upload-ttl 24h # every successful build refreshes the asset
lim xcode rbe upload preview/my-app --ttl 24h # one-shot: the newest successful build
--auto-uploadholds for the tunnel's lifetime: each successful--config=limrunbuild re-uploads the app under that asset name, no post-build step. Upload results land in.limrun/rbe.log.rbe uploadruns from the workspace root and needs a background tunnel plus at least one successful build; it errors otherwise.- TTLs are Go durations (
24h,30m;1dis invalid) and optional. - To change the
--auto-uploadconfig of a running tunnel,--stopand re-run; the CLI refuses a mismatched re-arm instead of silently ignoring it. - Preview an uploaded app in a browser at
https://console.limrun.com/preview?asset=<name>&platform=ios.
Teardown
Stop with lim xcode rbe --stop (~20s to tear the remote stack down) and delete the instance with lim xcode delete <id>
Gotchas
- Always pass
--digest_function=sha256beforebuild(use the command the CLI prints verbatim). The Limrun cache is SHA256-only; Bazel 9 defaults to BLAKE3. It's a startup flag, so it can't live in--config=limrun. Symptoms: build →Cannot use hash function BLAKE3 with remote cache; install →non-SHA256 digest … rebuild with --digest_function=sha256. - Run
lim xcode rbefrom the workspace root, not a subdirectory — it writes.limrun/there and fails fast otherwise. - A green build doesn't prove remote execution — cache hits (
action cache hit/remote cache hit) make builds pass even with the tunnel gone. To force and verify real remote execution, seereferences/verify-remote.md. - The printed
.ipapath won't exist on your machine — the build command carries--remote_download_outputs=minimal, which keeps the artifact in the instance's cache and downloads nothing. Bazel still prints its usualTarget //App:App up-to-date: …/App.ipaline, but that file is not on disk. This is expected, not a failed build. With a simulator attached, the build auto-installs from the artifact's cache digest (read from the build event log, not the local file). Only if you genuinely need the.ipalocally, drop--remote_download_outputs=minimalfrom the build command and Bazel downloads the top-level output; auto-install keeps working either way. - A fresh instance can fail the first build with
Lost inputs no longer available remotely(e.g.… Assets.car). It's a transient cache eviction between instances, not a code error; Bazel printsFound transient remote cache error, retrying the build...and the retry succeeds. To avoid hitting it mid-demo, pre-warm with a full build right afterlim xcode rbe. You don't have permission to save … in "CoreSimulator"(actool/ibtool) is a fleet-side device gap, not your config. Retry; if it persists, report it to Limrun.- The project's own Bazel settings can fight RBE (Xcode pinned via a Starlark
transition, custom
remote_default_exec_properties, sandbox-hostile genrules). These are per-project, not Limrun bugs — walkreferences/project-compatibility.mdbefore concluding RBE is broken.
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