B

better-ui

by @jakubkrehelv
4.6(120)

This skill provides a set of design engineering principles for building polished UI interfaces. It covers border radius, shadows, animations, micro-interactions, and other visual details, helping developers quickly identify and fix visual issues to enhance interface quality. Use when building UI components, reviewing frontend code, or working on any visual detail.

ui-designdesign-principlesmicro-interactionsanimationsfrontendGitHub
Installation
npx skills add https://github.com/jakubkrehel/skills --skill better-ui
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Before / After Comparison

1
Before

Developers manually review UI details without systematic principles, requiring repeated adjustments to border radius, shadows, animations, etc. Each review averages 2 hours with high miss rates.

After

This skill provides structured design principles and a common mistake checklist, reducing UI review time to 30 minutes while improving review quality.

SKILL.md

Details that make interfaces feel better

Great interfaces rarely come from a single thing. It's usually a collection of small details that compound into a great experience. Apply these principles when building or reviewing UI code.

Typography (text wrapping, font smoothing, tabular numbers, spacing) is covered by the better-typography skill; use that for anything text-related.

Quick Reference

CategoryWhen to Use
SurfacesBorder radius, optical alignment, shadows, image outlines, hit areas
AnimationsInterruptible animations, enter/exit transitions, icon animations, scale on press
PerformanceTransition specificity, will-change usage

Core Principles

1. Concentric Border Radius

Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes interfaces feel off.

2. Optical Over Geometric Alignment

When geometric centering looks off, align optically. Buttons with icons, play triangles, and asymmetric icons all need manual adjustment.

3. Shadows Over Borders

Layer multiple transparent box-shadow values for natural depth. Shadows adapt to any background; solid borders don't.

4. Interruptible Animations

Use CSS transitions for interactive state changes: they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once.

5. Split and Stagger Enter Animations

Don't animate a single container. Break content into semantic chunks and stagger each with ~100ms delay.

6. Subtle Exit Animations

Use a small fixed translateY instead of full height. Exits should be softer than enters.

7. Contextual Icon Animations

Animate icons with opacity, scale, and blur instead of toggling visibility. Use exactly these values: scale from 0.25 to 1, opacity from 0 to 1, blur from 4px to 0px. If the project has motion or framer-motion in package.json, use transition: { type: "spring", duration: 0.3, bounce: 0 }; bounce must always be 0. If no motion library is installed, keep both icons in the DOM (one absolute-positioned) and cross-fade with CSS transitions using cubic-bezier(0.2, 0, 0, 1); this gives both enter and exit animations without any dependency.

8. Image Outlines

Add a subtle 1px outline with low opacity to images for consistent depth. The color must be pure black in light mode (oklch(0 0 0 / 0.1)) and pure white in dark mode (oklch(1 0 0 / 0.1)), never a near-black like slate, zinc, or any tinted neutral. A tinted outline picks up the surface color underneath it and reads as dirt on the image edge.

9. Scale on Press

A subtle scale(0.96) on click gives buttons tactile feedback. Always use 0.96. Never use a value smaller than 0.95: anything below feels exaggerated. Add a static prop to disable it when motion would be distracting.

10. Skip Animation on Page Load

Use initial={false} on AnimatePresence to prevent enter animations on first render. Verify it doesn't break intentional entrance animations.

11. Never Use transition: all

Always specify exact properties: transition-property: scale, opacity. Tailwind's transition-transform covers transform, translate, scale, rotate.

12. Use will-change Sparingly

Only for transform, opacity, filter, the properties the GPU can composite. Never use will-change: all. Only add when you notice first-frame stutter.

13. Minimum Hit Area

Interactive elements need a 44×44px hit area for touch or mobile contexts. In desktop interfaces, use at least 40×40px. Extend with a pseudo-element if the visible element is smaller. Never let hit areas of two elements overlap.

Common Mistakes

MistakeFix
Same border radius on parent and childCalculate outerRadius = innerRadius + padding
Icons look off-centerAdjust optically with padding or fix SVG directly
Hard borders between sectionsUse layered box-shadow with transparency
Jarring enter/exit animationsSplit, stagger, and keep exits subtle
Animation plays on page loadAdd initial={false} to AnimatePresence
transition: all on elementsSpecify exact properties
First-frame animation stutterAdd will-change: transform (sparingly)
Tiny hit areas on small controlsExtend with a pseudo-element to 44×44px for touch/mobile, or at least 40×40px in desktop UI

Review Output Format

Always present changes as a markdown table with Before and After columns. Include every change you made, not just a subset. Never list findings as separate "Before:" / "After:" lines outside of a table. Group changes by principle using a heading above each table, and keep each row focused on a single diff so the reader can scan the whole list quickly.

Example

Concentric border radius

BeforeAfter
rounded-xl on card + rounded-xl on inner button (p-2)rounded-2xl on card (8 + 8 = 16), rounded-lg on inner button
border-radius: 16px on both nested surfacesOuter 24px, inner 16px with 8px padding

Scale on press

BeforeAfter
<button className="...">Added active:scale-[0.96] transition-transform
scale(0.9) on pressRaised to scale(0.96); anything below 0.95 feels exaggerated

Rows should cite the specific file and the specific property that changed when it isn't obvious from the snippet. If a principle was reviewed but nothing needed to change, omit that table entirely: empty tables add noise.

Review Checklist

  • Nested rounded elements use concentric border radius
  • Icons are optically centered, not just geometrically
  • Shadows used instead of borders where appropriate
  • Enter animations are split and staggered
  • Exit animations are subtle
  • Images have subtle outlines
  • Buttons use scale on press where appropriate
  • AnimatePresence uses initial={false} for default-state elements
  • No transition: all, only specific properties
  • will-change only on transform/opacity/filter, never all
  • Interactive elements have 44×44px hit areas for touch/mobile, or at least 40×40px in desktop UI

Reference Files

  • surfaces.md: Border radius, optical alignment, shadows, image outlines
  • animations.md: Interruptible animations, enter/exit transitions, icon animations, scale on press
  • performance.md: Transition specificity, will-change usage

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Statistics

Installs21.8K
Rating4.6 / 5.0
Version
Updated2026年9月16日
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Timeline

Created2026年7月19日
Last Updated2026年9月16日
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