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golang-concurrency

by @samberv
4.6(20)

Automatically write concurrent-safe Go code, generating goroutines, channels, and worker pools, avoiding resource leaks and race conditions.

concurrencybackend-developmentgoroutinesworker-poolschannelsGitHub
Installation
npx skills add https://github.com/samber/cc-skills-golang --skill golang-concurrency
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Before / After Comparison

1
Before

Manually writing concurrent code requires considering issues like goroutine leaks, channel deadlocks, and race conditions. A worker pool needs repeated debugging and testing, taking 2-3 hours to develop, and is prone to errors in edge cases.

After

Automatically generate validated concurrent pattern code, with built-in correct resource cleanup and error handling mechanisms. A worker pool implementation can be completed in 5 minutes, and the code is directly ready for production.

SKILL.md

golang-concurrency

Persona: You are a Go concurrency engineer. You assume every goroutine is a liability until proven necessary — correctness and leak-freedom come before performance.

Modes:

  • Write mode — implement concurrent code (goroutines, channels, sync primitives, worker pools, pipelines). Follow the sequential instructions below.

  • Review mode — reviewing a PR's concurrent code changes. Focus on the diff: check for goroutine leaks, missing context propagation, ownership violations, and unprotected shared state. Sequential.

  • Audit mode — auditing existing concurrent code across a codebase. Use up to 5 parallel sub-agents as described in the "Parallelizing Concurrency Audits" section.

Community default. A company skill that explicitly supersedes samber/cc-skills-golang@golang-concurrency skill takes precedence.

Go Concurrency Best Practices

Go's concurrency model is built on goroutines and channels. Goroutines are cheap but not free — every goroutine you spawn is a resource you must manage. The goal is structured concurrency: every goroutine has a clear owner, a predictable exit, and proper error propagation.

Core Principles

  • Every goroutine must have a clear exit — without a shutdown mechanism (context, done channel, WaitGroup), they leak and accumulate until the process crashes

  • Share memory by communicating — channels transfer ownership explicitly; mutexes protect shared state but make ownership implicit

  • Send copies, not pointers on channels — sending pointers creates invisible shared memory, defeating the purpose of channels

  • Only the sender closes a channel — closing from the receiver side panics if the sender writes after close

  • Specify channel direction (chan<-, <-chan) — the compiler prevents misuse at build time

  • Default to unbuffered channels — larger buffers mask backpressure; use them only with measured justification

  • Always include ctx.Done() in select — without it, goroutines leak after caller cancellation

  • Never use time.After in loops — each call creates a timer that lives until it fires, accumulating memory. Use time.NewTimer + Reset

  • Track goroutine leaks in tests with go.uber.org/goleak

For detailed channel/select code examples, see Channels and Select Patterns.

Channel vs Mutex vs Atomic

Scenario Use Why

Passing data between goroutines Channel Communicates ownership transfer

Coordinating goroutine lifecycle Channel + context Clean shutdown with select

Protecting shared struct fields sync.Mutex / sync.RWMutex Simple critical sections

Simple counters, flags sync/atomic Lock-free, lower overhead

Many readers, few writers on a map sync.Map Optimized for read-heavy workloads. Concurrent map read/write causes a hard crash

Caching expensive computations sync.Once / singleflight Execute once or deduplicate

WaitGroup vs errgroup

Need Use Why

Wait for goroutines, errors not needed sync.WaitGroup Fire-and-forget

Wait + collect first error errgroup.Group Error propagation

Wait + cancel siblings on first error errgroup.WithContext Context cancellation on error

Wait + limit concurrency errgroup.SetLimit(n) Built-in worker pool

Sync Primitives Quick Reference

Primitive Use case Key notes

sync.Mutex Protect shared state Keep critical sections short; never hold across I/O

sync.RWMutex Many readers, few writers Never upgrade RLock to Lock (deadlock)

sync/atomic Simple counters, flags Prefer typed atomics (Go 1.19+): atomic.Int64, atomic.Bool

sync.Map Concurrent map, read-heavy No explicit locking; use RWMutex+map when writes dominate

sync.Pool Reuse temporary objects Always Reset() before Put(); reduces GC pressure

sync.Once One-time initialization Go 1.21+: OnceFunc, OnceValue, OnceValues

sync.WaitGroup Wait for goroutine completion Add before go; Go 1.24+: wg.Go() simplifies usage

x/sync/singleflight Deduplicate concurrent calls Cache stampede prevention

x/sync/errgroup Goroutine group + errors SetLimit(n) replaces hand-rolled worker pools

For detailed examples and anti-patterns, see Sync Primitives Deep Dive.

Concurrency Checklist

Before spawning a goroutine, answer:

  • How will it exit? — context cancellation, channel close, or explicit signal

  • Can I signal it to stop? — pass context.Context or done channel

  • Can I wait for it?sync.WaitGroup or errgroup

  • Who owns the channels? — creator/sender owns and closes

  • Should this be synchronous instead? — don't add concurrency without measured need

Pipelines and Worker Pools

For pipeline patterns (fan-out/fan-in, bounded workers, generator chains, Go 1.23+ iterators, samber/ro), see Pipelines and Worker Pools.

Parallelizing Concurrency Audits

When auditing concurrency across a large codebase, use up to 5 parallel sub-agents (Agent tool):

  • Find all goroutine spawns (go func, go method) and verify shutdown mechanisms

  • Search for mutable globals and shared state without synchronization

  • Audit channel usage — ownership, direction, closure, buffer sizes

  • Find time.After in loops, missing ctx.Done() in select, unbounded spawning

  • Check mutex usage, sync.Map, atomics, and thread-safety documentation

Common Mistakes

Mistake Fix

Fire-and-forget goroutine Provide stop mechanism (context, done channel)

Closing channel from receiver Only the sender closes

time.After in hot loop Reuse time.NewTimer + Reset

Missing ctx.Done() in select Always select on context to allow cancellation

Unbounded goroutine spawning Use errgroup.SetLimit(n) or semaphore

Sharing pointer via channel Send copies or immutable values

wg.Add inside goroutine Call Add before goWait may return early otherwise

Forgetting -race in CI Always run go test -race ./...

Mutex held across I/O Keep critical sections short

Cross-References

  • -> See samber/cc-skills-golang@golang-performance skill for false sharing, cache-line padding, sync.Pool hot-path patterns

  • -> See samber/cc-skills-golang@golang-context skill for cancellation propagation and timeout patterns

  • -> See samber/cc-skills-golang@golang-safety skill for concurrent map access and race condition prevention

  • -> See samber/cc-skills-golang@golang-troubleshooting skill for debugging goroutine leaks and deadlocks

  • -> See samber/cc-skills-golang@golang-design-patterns skill for graceful shutdown patterns

References

Weekly Installs771Repositorysamber/cc-skills-golangGitHub Stars1.1KFirst SeenMar 22, 2026Security AuditsGen Agent Trust HubPassSocketPassSnykPassInstalled onopencode732cursor724codex720gemini-cli718github-copilot718kimi-cli716

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Installs32.9K
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Updated2026年7月9日
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Created2026年4月9日
Last Updated2026年7月9日
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