flutter-plugins
標準メソッドチャネル、FFI統合、およびフェデレーテッドプラグインアーキテクチャを処理するFlutterプラグインパッケージを構築および構成します。
npx skills add flutter/skills --skill flutter-pluginsBefore / After 効果比較
1 组Flutterプラグインパッケージの構築と設定プロセスは複雑で、メソッドチャネルやFFI統合などの技術的な詳細が含まれます。プラグインの互換性に関する問題が多く、クロスプラットフォーム機能の拡張が困難です。
Flutterプラグインパッケージの構築と設定を簡素化し、メソッドチャネルとFFI統合を効率的に処理します。安定した信頼性の高いクロスプラットフォーム機能の拡張を実現し、開発効率とアプリケーション能力を向上させます。
description SKILL.md
flutter-plugins
flutter-plugin-generator
Goal
Scaffolds and configures Flutter plugin packages, handling standard method channels, FFI integrations, and federated plugin architectures. It configures platform-specific native code environments, implements Android v2 embedding lifecycle interfaces, and establishes platform interface packages.
Decision Logic
Use the following decision tree to determine the plugin architecture and template:
- Does the plugin require C/C++ native code via
dart:ffi?
Yes: Use --template=plugin_ffi.
Note: FFI plugins support bundling native code and method channel registration, but not method channels themselves.
-
No: Proceed to step 2.
-
Does the plugin require BOTH
dart:ffiand Method Channels?
Yes: Use --template=plugin (Non-FFI). You must configure FFI manually within the standard plugin structure.
-
No: Proceed to step 3.
-
Will the plugin be developed by multiple teams or require highly decoupled platform implementations?
Yes: Implement a Package-Separated Federated Plugin (App-facing package, Platform Interface package, Platform Implementation packages).
- No: Implement a standard monolithic plugin.
Instructions
Gather Plugin Requirements STOP AND ASK THE USER:
What is the plugin name?
-
What is the organization name (reverse domain notation, e.g.,
com.example)? -
Which platforms should be supported (comma-separated:
android,ios,web,linux,macos,windows)? -
Do you need an FFI plugin or a standard Method Channel plugin?
-
Do you prefer Java or Kotlin for Android? Objective-C or Swift for iOS?
-
Should this be a federated plugin?
Generate the Plugin Package Execute the Flutter CLI command based on the user's parameters.
Standard Plugin Example:
flutter create --org com.example --template=plugin --platforms=android,ios,macos -a kotlin -i swift my_plugin
FFI Plugin Example:
flutter create --template=plugin_ffi my_ffi_plugin
Configure Federated Plugin Architecture (If Applicable)
If the user requested a federated plugin, configure the pubspec.yaml of the app-facing package to endorse the platform implementations.
# App-facing pubspec.yaml
flutter:
plugin:
platforms:
android:
default_package: my_plugin_android
windows:
default_package: my_plugin_windows
dependencies:
my_plugin_android: ^1.0.0
my_plugin_windows: ^1.0.0
For the platform implementation packages, define the implements key:
# Platform implementation pubspec.yaml (e.g., my_plugin_windows)
flutter:
plugin:
implements: my_plugin
platforms:
windows:
pluginClass: MyPlugin
Prepare Native Environments for Editing Before modifying native code, you MUST build the example app to resolve dependencies and generate necessary files.
cd my_plugin/example
flutter build apk --config-only # For Android
flutter build ios --no-codesign --config-only # For iOS
flutter build windows # For Windows
Implement Android v2 Embedding Lifecycle
Modify the Android plugin class (e.g., android/src/main/kotlin/com/example/my_plugin/MyPlugin.kt). Extract logic from registerWith() into a private method shared with onAttachedToEngine(). Implement ActivityAware or ServiceAware if context is needed.
package com.example.my_plugin
import androidx.annotation.NonNull
import io.flutter.embedding.engine.plugins.FlutterPlugin
import io.flutter.embedding.engine.plugins.activity.ActivityAware
import io.flutter.embedding.engine.plugins.activity.ActivityPluginBinding
import io.flutter.plugin.common.MethodCall
import io.flutter.plugin.common.MethodChannel
import io.flutter.plugin.common.MethodChannel.MethodCallHandler
import io.flutter.plugin.common.MethodChannel.Result
class MyPlugin: FlutterPlugin, MethodCallHandler, ActivityAware {
private lateinit var channel : MethodChannel
override fun onAttachedToEngine(@NonNull flutterPluginBinding: FlutterPlugin.FlutterPluginBinding) {
setupChannel(flutterPluginBinding.binaryMessenger)
}
// Shared private method for v1 and v2 embedding compatibility
private fun setupChannel(messenger: BinaryMessenger) {
channel = MethodChannel(messenger, "my_plugin")
channel.setMethodCallHandler(this)
}
override fun onMethodCall(@NonNull call: MethodCall, @NonNull result: Result) {
if (call.method == "getPlatformVersion") {
result.success("Android ${android.os.Build.VERSION.RELEASE}")
} else {
result.notImplemented()
}
}
override fun onDetachedFromEngine(@NonNull binding: FlutterPlugin.FlutterPluginBinding) {
channel.setMethodCallHandler(null)
}
override fun onAttachedToActivity(binding: ActivityPluginBinding) {
// Handle Activity attachment
}
override fun onDetachedFromActivityForConfigChanges() {}
override fun onReattachedToActivityForConfigChanges(binding: ActivityPluginBinding) {}
override fun onDetachedFromActivity() {}
}
Validate and Fix Run the plugin tests and analyzer to ensure the generated code is valid.
cd my_plugin
flutter analyze
flutter test
If the analyzer reports missing dependencies or unresolved native symbols, verify that step 4 (building the example app) was executed successfully. Fix any missing imports in the native code blocks.
Constraints
-
Never attempt to use Method Channels inside a package created with
--template=plugin_ffi. If both are required, use--template=plugin. -
Always build the example project (
flutter build <platform>) at least once before attempting to edit or analyze native Android (build.gradle), iOS (.xcworkspace), or Windows (.sln) files. -
Never leave public members undocumented in the Dart API (
lib/<package_name>.dart). -
Always use the v2 Android embedding (
FlutterPlugin). Do not rely solely on the deprecatedPluginRegistry.Registrar. -
Never edit the
.androidor.iosdirectories inside a Flutter module; only edit the native code inside the plugin'sandroid/orios/directories.
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