flutter-performance
Flutterアプリのパフォーマンスを分析・最適化し、カクつき、過剰な再描画、高コストなレンダリング操作を特定してユーザーエクスペリエンスを向上させます。
npx skills add flutter/skills --skill flutter-performanceBefore / After 効果比較
1 组Flutterアプリケーションでカクつき(jank)、過剰な再構築、またはレンダリング効率の低下が発生すると、開発者はパフォーマンスのボトルネックを正確に特定することが困難です。手動でのデバッグは時間がかかり、効果も薄く、ユーザーエクスペリエンスの低下につながります。
Flutterパフォーマンス最適化スキルにより、システムはアプリのパフォーマンスを自動的に分析し、カクつき、過剰な再構築、高コストなレンダリング操作を特定して解決できます。また、DevToolsを活用して実用的なパフォーマンス指標を生成し、アプリの滑らかさとユーザーエクスペリエンスを大幅に向上させます。
description SKILL.md
flutter-performance
Flutter Performance Optimization
Goal
Analyzes and optimizes Flutter application performance by identifying jank, excessive rebuilds, and expensive rendering operations. Implements best practices for UI rendering, state management, and layout constraints. Utilizes Flutter DevTools, Chrome DevTools (for web), and integration tests to generate actionable performance metrics, ensuring frames render within the strict 16ms budget.
Decision Logic
Evaluate the target application using the following decision tree to determine the optimization path:
- Is the goal to establish a performance baseline?
Yes: Implement an integration test using traceAction and TimelineSummary.
-
No: Proceed to step 2.
-
Is the application running on Web?
Yes: Enable debugProfileBuildsEnabled and use Chrome DevTools Performance panel.
-
No: Run the app on a physical device in
--profilemode and launch Flutter DevTools. -
Which thread is showing jank (red bars > 16ms) in the DevTools Performance View?
UI Thread: Optimize build() methods, localize setState(), use const constructors, and replace string concatenation with StringBuffer.
-
Raster (GPU) Thread: Minimize
saveLayer(),Opacity,Clip, andImageFilterusage. Pre-cache complex images usingRepaintBoundary. -
Both: Start by optimizing the UI thread (Dart VM), as expensive Dart code often cascades into expensive rendering.
Instructions
Establish a Performance Baseline To measure performance programmatically, create an integration test that records a performance timeline. STOP AND ASK THE USER: "Do you want to run a baseline integration test to capture timeline metrics before optimizing?" If yes, implement the following exact driver and test implementation:
test_driver/perf_driver.dart (Immutable operation):
import 'package:flutter_driver/flutter_driver.dart' as driver;
import 'package:integration_test/integration_test_driver.dart';
Future<void> main() {
return integrationDriver(
responseDataCallback: (data) async {
if (data != null) {
final timeline = driver.Timeline.fromJson(
data['scrolling_timeline'] as Map<String, dynamic>,
);
final summary = driver.TimelineSummary.summarize(timeline);
await summary.writeTimelineToFile(
'scrolling_timeline',
pretty: true,
includeSummary: true,
);
}
},
);
}
integration_test/scrolling_test.dart:
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:integration_test/integration_test.dart';
import 'package:your_package/main.dart';
void main() {
final binding = IntegrationTestWidgetsFlutterBinding.ensureInitialized();
testWidgets('Performance profiling test', (tester) async {
await tester.pumpWidget(const MyApp());
final listFinder = find.byType(Scrollable);
final itemFinder = find.byKey(const ValueKey('target_item'));
await binding.traceAction(() async {
await tester.scrollUntilVisible(
itemFinder,
500.0,
scrollable: listFinder,
);
}, reportKey: 'scrolling_timeline');
});
}
Run the test using: flutter drive --driver=test_driver/perf_driver.dart --target=integration_test/scrolling_test.dart --profile --no-dds
Optimize UI Thread (Build Costs) If the UI thread exceeds 8ms per frame, refactor the widget tree:
Localize State: Move setState calls as low in the widget tree as possible.
-
Use
const: Applyconstconstructors to short-circuit rebuild traversals. -
String Building: Replace
+operators in loops withStringBuffer.
// BAD: Rebuilds entire widget tree
setState(() { _counter++; });
// GOOD: Encapsulated state
class CounterWidget extends StatefulWidget { ... }
// Inside CounterWidget:
setState(() { _counter++; });
// GOOD: Efficient string building
final buffer = StringBuffer();
for (int i = 0; i < 1000; i++) {
buffer.write('Item $i');
}
final result = buffer.toString();
Optimize Raster Thread (Rendering Costs) If the Raster thread exceeds 8ms per frame, eliminate expensive painting operations:
Replace Opacity widgets with semitransparent colors where possible.
-
Replace
Opacityin animations withAnimatedOpacityorFadeInImage. -
Avoid
Clip.antiAliasWithSaveLayer. UseborderRadiusproperties on containers instead of explicit clipping widgets.
// BAD: Expensive Opacity widget
Opacity(
opacity: 0.5,
child: Container(color: Colors.red),
)
// GOOD: Semitransparent color
Container(color: Colors.red.withOpacity(0.5))
Fix Layout and Intrinsic Passes Identify and remove excessive layout passes caused by intrinsic operations (e.g., asking all children for their size before laying them out).
Use lazy builders (ListView.builder, GridView.builder) for long lists.
-
Avoid
ShrinkWrap: trueon scrollables unless absolutely necessary.
Handle Framework Breaking Changes (Validate-and-Fix)
Ensure the application complies with recent Flutter optimization changes regarding LayoutBuilder and OverlayEntry. These widgets no longer rebuild implicitly.
Validate: Check if LayoutBuilder or OverlayEntry UI fails to update.
- Fix: Wrap the state modification triggering the update in an explicit
setState.
// FIX: Explicit setState for Overlay/Route changes
final newLabel = await Navigator.pushNamed(context, '/bar');
setState(() {
buttonLabel = newLabel;
});
Web-Specific Profiling
If profiling for Web, inject timeline events into Chrome DevTools by adding these flags to main() before runApp():
import 'package:flutter/widgets.dart';
import 'package:flutter/rendering.dart';
void main() {
debugProfileBuildsEnabled = true;
debugProfileBuildsEnabledUserWidgets = true;
debugProfileLayoutsEnabled = true;
debugProfilePaintsEnabled = true;
runApp(const MyApp());
}
STOP AND ASK THE USER: "Have you captured the Chrome DevTools performance profile? Please share the timeline event bottlenecks if you need specific refactoring."
Constraints
-
NEVER profile performance in Debug mode. Always use
--profilemode on a physical device. -
NEVER override
operator ==onWidgetobjects. It results in O(N²) behavior and degrades performance. Rely onconstcaching instead. -
NEVER put a subtree in an
AnimatedBuilderthat does not depend on the animation. Build the static part once and pass it as thechildparameter. -
DO NOT use constructors with a concrete
Listof children (e.g.,Column,ListView) if most children are off-screen. Always use.builderconstructors for lazy loading. -
DO NOT use
saveLayer()unless absolutely necessary (e.g., dynamic overlapping shapes with transparency). Precalculate and cache static overlapping shapes.
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