B

bmad-gds

by @supercent-iov
4.4(20)

このスキルはBMADゲーム開発スタジオで、コンセプトから制作までの構造化されたワークフローを提供し、ゲームデザインドキュメント、物語、ゲームメカニクスを作成します。

generative-designai-modelsdata-synthesisdesign-automationai-engineeringGitHub
インストール方法
npx skills add supercent-io/skills-template --skill bmad-gds
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Before / After 効果比較

1
使用前

ゲーム開発はコンセプトから制作までのプロセスが混乱しており、ゲームデザイン文書、物語、メカニクスの作成に体系性が欠け、プロジェクトの進行が遅れていました。

使用後

このスキルはBMADゲーム開発スタジオに、コンセプトから制作までをカバーする構造化ワークフローを提供し、デザイン文書、物語、メカニクスを効率的に作成します。

SKILL.md

bmad-gds

bmad-gds - BMAD Game Development Studio

When to use this skill

  • Starting a new game project and need a structured concept → production workflow

  • Creating a Game Design Document (GDD), narrative design, or technical architecture

  • Managing sprints and dev stories for a game team

  • Setting up test frameworks for Unity, Unreal Engine, or Godot projects

  • Quick prototyping or rapid feature work without full planning overhead

  • Reviewing code or running retrospectives after development epics

Installation

npx skills add https://github.com/supercent-io/skills-template --skill bmad-gds

Supported Engines

Unity · Unreal Engine · Godot · Custom/Other

BMAD-GDS Workflow Commands

Phase 1 — Pre-production

Command Description

bmad-gds-brainstorm-game Facilitate a game brainstorming session with game-specific ideation techniques

bmad-gds-game-brief Create an interactive game brief defining concept and core mechanics

Phase 2 — Design

Command Description

bmad-gds-gdd Generate a Game Design Document: mechanics, systems, progression, implementation guidance

bmad-gds-narrative Create narrative documentation: story structure, character arcs, world-building

Phase 3 — Technical

Command Description

bmad-gds-project-context Generate project-context.md for consistent AI agent coordination

bmad-gds-game-architecture Produce scale-adaptive game architecture: engine, systems, networking, technical design

bmad-gds-test-framework Initialize test framework architecture for Unity, Unreal, or Godot

bmad-gds-test-design Create comprehensive test scenarios covering gameplay, progression, and quality

Phase 4 — Production

Command Description

bmad-gds-sprint-planning Generate or update sprint-status.yaml from epic files

bmad-gds-sprint-status View sprint progress, surface risks, get next action recommendation

bmad-gds-create-story Create a dev-ready implementation story

bmad-gds-dev-story Execute a dev story: implement tasks and tests

bmad-gds-code-review QA code review for stories flagged Ready for Review

bmad-gds-correct-course Navigate major in-sprint course corrections

bmad-gds-retrospective Facilitate retrospective after epic completion

Game Testing

Command Description

bmad-gds-test-automate Generate automated game tests for gameplay systems

bmad-gds-e2e-scaffold Scaffold end-to-end testing infrastructure

bmad-gds-playtest-plan Create a structured playtesting plan for user testing sessions

bmad-gds-performance-test Design a performance testing strategy for profiling and optimization

bmad-gds-test-review Review test quality and coverage gaps

Quick / Anytime

Command Description

bmad-gds-quick-prototype Rapid prototyping to validate mechanics without full planning overhead

bmad-gds-quick-spec Quick tech spec for simple, well-defined features or tasks

bmad-gds-quick-dev Flexible rapid implementation for game features

bmad-gds-document-project Analyze and document an existing game project

Specialized Agents

Agent Role

game-designer Game concept, mechanics, GDD, narrative design, brainstorming

game-architect Technical architecture, system design, project context

game-dev Implementation, dev stories, code review

game-scrum-master Sprint planning, story management, course corrections, retrospectives

game-qa Test framework, test design, automation, E2E, playtest, performance

game-solo-dev Full-scope solo mode: quick prototype, quick spec, quick dev

Typical Workflow

  • Run bmad-gds-brainstorm-game → ideate game concept

  • Run bmad-gds-game-brief → lock in concept and core mechanics

  • Run bmad-gds-gdd → produce full Game Design Document

  • Run bmad-gds-game-architecture → define technical architecture

  • Run bmad-gds-sprint-planning → break work into sprints and stories

  • Run bmad-gds-dev-story per story → implement features

  • Run bmad-gds-code-review → quality gate before merge

  • Run bmad-gds-retrospective → continuous improvement after each epic

Quick Reference

Action Command

Brainstorm game concept bmad-gds-brainstorm-game

Create game brief bmad-gds-game-brief

Generate GDD bmad-gds-gdd

Define architecture bmad-gds-game-architecture

Plan sprint bmad-gds-sprint-planning

Check sprint status bmad-gds-sprint-status

Create story bmad-gds-create-story

Develop story bmad-gds-dev-story

Quick prototype bmad-gds-quick-prototype

Weekly Installs6.2KRepositorysupercent-io/sk…templateGitHub Stars58First SeenMar 3, 2026Security AuditsGen Agent Trust HubPassSocketPassSnykPassInstalled oncodex6.1Kgemini-cli6.1Kopencode6.1Kgithub-copilot6.1Kcline6.1Kcursor6.1K

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統計データ

インストール数6.3K
評価4.4 / 5.0
バージョン
更新日2026年5月9日
比較事例1 件

ユーザー評価

4.4(20)
5
35%
4
50%
3
15%
2
0%
1
0%

この Skill を評価

0.0

対応プラットフォーム

🔧Claude Code
🔧OpenClaw
🔧OpenCode
🔧Codex
🔧Gemini CLI
🔧GitHub Copilot
🔧Amp
🔧Kimi CLI

タイムライン

作成2026年3月17日
最終更新2026年5月9日