P

prototype

by @mattpocockv
4.7(120)

コミットする前にデザインを具体化するための一時的なプロトタイプを構築します。ステート/ビジネスロジックの質問には実行可能なターミナルアプリ、または単一ルートから切り替え可能な複数の異なるUIバリエーションを使用します。デザインの探索、データモデルやUIの検証に役立ちます。

prototypedesignui-mockupstate-machinerapid-developmentGitHub
インストール方法
git clone https://github.com/mattpocock/skills.git
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Before / After 効果比較

1
使用前

プロトタイプなしでは、複雑なデザインコンセプト(ステートマシンやUIフローなど)の検証には、詳細なドキュメント作成、会議、あるいは部分的な実装に多大な時間を要し、意思決定サイクルが長くなり、手戻りリスクが高まります。

使用後

使い捨てプロトタイプを構築することで、デザインの仮説を迅速かつ直感的に検証し、潜在的な問題を早期に発見できます。これにより、意思決定時間を大幅に短縮し、その後の開発段階での手戻り率を劇的に削減します。

SKILL.md

Prototype

A prototype is throwaway code that answers a question. The question decides the shape.

Pick a branch

Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around:

  • "Does this logic / state model feel right?"LOGIC.md. Build a tiny interactive terminal app that pushes the state machine through cases that are hard to reason about on paper.
  • "What should this look like?"UI.md. Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.

The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.

Rules that apply to both

  1. Throwaway from day one, and clearly marked as such. Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious — but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure.
  2. One command to run. Whatever the project's existing task runner supports — pnpm <name>, python <path>, bun <path>, etc. The user must be able to start it without thinking.
  3. No persistence by default. State lives in memory. Persistence is the thing the prototype is checking, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE — wipe me" name.
  4. Skip the polish. No tests, no error handling beyond what makes the prototype runnable, no abstractions. The point is to learn something fast and then delete it.
  5. Surface the state. After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.
  6. Delete or absorb when done. When the prototype has answered its question, either delete it or fold the validated decision into the real code — don't leave it rotting in the repo.

When done

The answer is the only thing worth keeping from a prototype. Capture it somewhere durable (commit message, ADR, issue, or a NOTES.md next to the prototype) along with the question it was answering. If the user is around, that capture is a quick conversation; if not, leave the placeholder so they (or you, on the next pass) can fill in the verdict before deleting the prototype.

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統計データ

インストール数79.3K
評価4.7 / 5.0
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更新日2026年5月23日
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4.7(120)
5
37%
4
43%
3
13%
2
5%
1
2%

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作成2026年5月19日
最終更新2026年5月23日