L

limrun-xcode-bazel

by @limrun-incv
4.6(120)

この Skill は、Limrun のリモート Mac 実行環境上で Bazel iOS/macOS アプリをビルドし、ローカルの Xcode や Mac を不要にします。`lim xcode rbe` コマンド一つでリモートビルドスタックを起動・設定し、Linux/Windows/コンテナからでもリモートビルド、シミュレータへのインストール、アセットのアップロードが可能。

bazeliosremote-buildrbexcodeGitHub
インストール方法
npx skills add https://github.com/limrun-inc/skills --skill limrun-xcode-bazel
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Before / After 効果比較

1 组
使用前

この Skill がない場合、開発者はローカルの Mac に Xcode と Bazel をセットアップする必要があり、ビルドはローカルハードウェアに制限され、大規模プロジェクトでは 60 分以上かかることが多く、macOS 以外の環境では不可能でした。

使用後

この Skill を使用すると、ワンコマンドで Limrun のリモート Mac クラスタ上に RBE 環境を起動し、一般的なビルドは約 10 分で完了し、ローカルの Apple ハードウェアなしで任意のプラットフォームから利用できます。

SKILL.md

Bazel iOS builds on Limrun RBE

Build Bazel Apple projects on Limrun's remote Mac workers — from any environment (Linux, Windows, macOS, VM, container), no local Xcode. lim xcode rbe brings up a remote RBE stack, tunnels it to a local port, and writes a .limrun/ config so bazelisk build --config=limrun runs Apple actions remotely. Never fall back to local Xcode or build tools.

Auth and CLI

Install if needed: npm install --global lim. Auth is lim login or LIM_API_KEY (may be set outside the project — don't ask for it just because it's absent). The CLI is the source of truth: the commands in this skill are verified, but if a flag errors or you need one not shown here, check lim xcode rbe --help instead of guessing.

Build

  1. From the Bazel workspace root (has MODULE.bazel / WORKSPACE), run lim xcode rbe. It sets up the instance + .limrun/ config and prints the exact build command. The tunnel runs in the background (prints a PID); --no-daemon keeps it foreground.
  2. Run the printed command, e.g. bazelisk --digest_function=sha256 build --config=limrun //App.

Don't hand-write .limrun/ or the flags — the CLI generates them for the fleet's Xcode and your OS. Re-run lim xcode rbe (after --stop) to refresh after a fleet Xcode upgrade.

To add your own Bazel flags to the limrun path without editing the generated config, put them in user.limrun.bazelrc at the workspace root. The generated config try-imports it last, so your build:limrun --… lines win, and it survives lim xcode rbe regeneration (.limrun/ does not).

Run on a simulator

lim xcode rbe is build-only; attach a simulator when the user wants to see or run the app. Check or attach (it installs the last build immediately, so no rebuild is needed):

lim xcode get             # is a simulator already attached?
lim ios create --attach   # attach one

If the attach output includes a signed stream URL, share it with the user as a Markdown link, such as Live simulator.

With a simulator attached, every successful --config=limrun build automatically reinstalls and relaunches the app, no separate install step:

bazelisk --digest_function=sha256 build --config=limrun //App

Notes:

  • Attach upfront if you already know you want a sim: lim xcode rbe --ios (attaches at startup, removed on --stop).
  • Auto-install happens server-side from the build's events; there is no lim xcode rbe install subcommand or --target flag. To force a reinstall, rebuild (a cache-hit rebuild is seconds).
  • It fires when the successful invocation produced a single app, so in a multi-app workspace build one app target per invocation (//App, not //...); a multi-app build succeeds but installs nothing.

To tap, type, read the element tree, screenshot, or record the running app, switch to the limrun-ios-simulator skill.

Upload builds as assets

To publish a build as a Limrun asset (preview links, installing on other simulators, CI artifacts), arm uploads at tunnel start or upload one build after the fact:

lim xcode rbe --auto-upload preview/my-app --upload-ttl 24h  # every successful build refreshes the asset
lim xcode rbe upload preview/my-app --ttl 24h                # one-shot: the newest successful build
  • --auto-upload holds for the tunnel's lifetime: each successful --config=limrun build re-uploads the app under that asset name, no post-build step. Upload results land in .limrun/rbe.log.
  • rbe upload runs from the workspace root and needs a background tunnel plus at least one successful build; it errors otherwise.
  • TTLs are Go durations (24h, 30m; 1d is invalid) and optional.
  • To change the --auto-upload config of a running tunnel, --stop and re-run; the CLI refuses a mismatched re-arm instead of silently ignoring it.
  • Preview an uploaded app in a browser at https://console.limrun.com/preview?asset=<name>&platform=ios.

Teardown

Stop with lim xcode rbe --stop (~20s to tear the remote stack down) and delete the instance with lim xcode delete <id>

Gotchas

  • Always pass --digest_function=sha256 before build (use the command the CLI prints verbatim). The Limrun cache is SHA256-only; Bazel 9 defaults to BLAKE3. It's a startup flag, so it can't live in --config=limrun. Symptoms: build → Cannot use hash function BLAKE3 with remote cache; install → non-SHA256 digest … rebuild with --digest_function=sha256.
  • Run lim xcode rbe from the workspace root, not a subdirectory — it writes .limrun/ there and fails fast otherwise.
  • A green build doesn't prove remote execution — cache hits (action cache hit / remote cache hit) make builds pass even with the tunnel gone. To force and verify real remote execution, see references/verify-remote.md.
  • The printed .ipa path won't exist on your machine — the build command carries --remote_download_outputs=minimal, which keeps the artifact in the instance's cache and downloads nothing. Bazel still prints its usual Target //App:App up-to-date: …/App.ipa line, but that file is not on disk. This is expected, not a failed build. With a simulator attached, the build auto-installs from the artifact's cache digest (read from the build event log, not the local file). Only if you genuinely need the .ipa locally, drop --remote_download_outputs=minimal from the build command and Bazel downloads the top-level output; auto-install keeps working either way.
  • A fresh instance can fail the first build with Lost inputs no longer available remotely (e.g. … Assets.car). It's a transient cache eviction between instances, not a code error; Bazel prints Found transient remote cache error, retrying the build... and the retry succeeds. To avoid hitting it mid-demo, pre-warm with a full build right after lim xcode rbe.
  • You don't have permission to save … in "CoreSimulator" (actool/ibtool) is a fleet-side device gap, not your config. Retry; if it persists, report it to Limrun.
  • The project's own Bazel settings can fight RBE (Xcode pinned via a Starlark transition, custom remote_default_exec_properties, sandbox-hostile genrules). These are per-project, not Limrun bugs — walk references/project-compatibility.md before concluding RBE is broken.

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統計データ

インストール数39.5K
評価4.6 / 5.0
バージョン
更新日2026年10月23日
比較事例1 件

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作成2026年7月26日
最終更新2026年10月23日
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