E

expo-skill-eval

by @expov
4.6(120)

このスキルは、Expoスキルをエンドツーエンドで評価し、トリガーの精度、生成コードの品質、iOSシミュレーターとAndroidエミュレーター(Expo Go経由)でのランタイムスクリーンショットをカバーします。スキルが実行可能なコードを生成するかどうかの検証、デバイススクリーンショットによるベンチマーク、正しいレンダリングの確認に使用します。

exposkill-evaluationcode-qualitytestingmobileGitHub
インストール方法
npx skills add https://github.com/expo/skills --skill expo-skill-eval
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Before / After 効果比較

1 组
使用前

ユーザーはトリガー検証、コードレビュー、スクリーンショットなどを手動で実行し、平均60分/スキルかかり、手順の抜け漏れもありました。

使用後

このスキルはエンドツーエンドの評価を自動化し、ワンクリックですべてのチェックを実行してレポートを出力し、平均10分で高精度な評価を実現します。

SKILL.md

Expo Skill Eval

Evaluates skills in plugins/expo/skills/ for trigger accuracy, generated code quality, and/or runtime rendering in Expo Go.

Requirements: macOS with Xcode (iOS simulators), Android SDK with at least one AVD, and bun. No other device tooling is assumed.

Workspace root: /private/tmp/expo-skill-eval-<skill-name>/iteration-N/ (e.g. /private/tmp/expo-skill-eval-expo-ui/iteration-4/).

Before starting — clarify scope

Confirm all of the following up front, before any pipeline work — don't skip any (only skip a given item if the request already states that choice). Batch them into AskUserQuestion calls of ≤4 questions each, in this order:

  1. Which skill to eval (if not clear from the request).
  2. Prompts — which prompts drive the eval. Built-in prompts (from the skill's eval cases) are pre-selected all; drop any, add a custom text prompt, or build from an uploaded screenshot (a target UI the skill must reproduce). See Prompts below.
  3. What to verify — one multi-select of three options: Runtime + screenshots / Trigger accuracy / Code checks (no device). See What to verify below.
  4. Expo SDK — latest (default, auto-detected) or a pinned version.
  5. Runner — Expo Go (default) or development build.
  6. Platforms — iOS / Android / web (always offer all three).
  7. Permission flag for claude -p — skip-permissions (default) or accept-edits.
  8. Viewer delivery — local only (default) or publish a shareable Artifact.
  9. If trigger accuracy is selected — confirm the published expo plugin is disabled (or not installed).

Each is detailed below. Items 4–6 (SDK, runner, platforms) fit naturally in one AskUserQuestion call.

If the skill to eval is not clear from the request, list available skills from plugins/expo/skills/ and ask which one to evaluate.

How the skill under test is loaded — two mechanisms, one per phase (don't pick one globally): executor runs reference it by file path (SKILL_PATH = plugins/expo/skills/<skill>/SKILL.md, read explicitly), while the trigger eval loads it as a plugin (--plugin-dir plugins/expo, so the model can auto-select it from its description). Both point at the local, in-repo version — that's what you're evaluating. You do not need any special flag to launch the harness session itself (the harness finds the skill by repo path); the mechanisms apply to the claude -p subprocesses it spawns. See steps 1 and 3 for why each phase differs. One pre-run check (required when the trigger eval is in scope): if the published expo plugin is installed/enabled, disable it (via /plugin) before launching the harness and re-enable after. A single disable is a global-config change that both this session and the spawned claude -p subprocesses inherit. Why it's required for the trigger eval: that phase loads the local skill via --plugin-dir, and a second installed expo collides with it — the model may trigger the published expo:expo-ui, and since detection only sees the tool-call name you'd silently score the published description instead of your local edits (the collision could also just error). The executor / runtime / static phases are not affected — they read the skill under test by its local SKILL_PATH with no --plugin-dir — so a run with no trigger eval can skip the disable. Disabling expo does not disable expo-skill-eval (a standalone project skill, not part of the expo plugin), so the harness stays available.

Surface this to the user as an explicit up-front confirmation — the same way you confirm which skill to eval. When the trigger eval is in scope, ask the user to confirm the published expo plugin is disabled (or not installed) before you start step 1; if it's still enabled, pause and have them disable it via /plugin. Don't run the trigger eval until they confirm — the harness can't reliably detect installed plugins on its own (reading the global plugin config or claude plugin list would prompt), so this is a manual confirmation, not an auto-check.

Pick the prompts — built-in, custom, or a target screenshot. The prompts are the inputs that drive the executor (with-skill and without-skill); they are separate from what you verify. Confirm them with AskUserQuestion (skip if the request already names a prompt):

  • Built-in prompts — representative prompts you generate by reading the skill under test (its SKILL.md + references/) and references/runtime-matrix.md, covering the skill's standard use cases. (If the skill already ships eval cases under evals/evals.json, fold their prompt fields in too — but most skills don't, so you usually derive them.) Pre-select all so the default run exercises the skill's standard cases; let the user deselect any.
  • Custom text prompt — a one-off prompt the user types. Don't spend a dedicated option slot on this: AskUserQuestion auto-adds a "Type something" / Other entry, and anything typed there becomes a custom text case.
  • Build from an uploaded screenshot — the user gives the path to a target screenshot (a UI to reproduce). The executor is told to open it — claude -p reads PNGs with its Read tool — and build an app matching it; the case records the path as reference_image, and grading compares the generated app to that target (step 6). This is the strongest visual test for a UI skill: "build this."

Respect AskUserQuestion's 4-option-per-question cap with this priority (the bug to avoid: the upload option silently dropped once the four slots fill up):

  1. Always reserve a slot for "Build from an uploaded screenshot." It's the whole point of the visual eval and must never be the option that gets dropped.
  2. Don't add an explicit "Custom text prompt" option — the auto "Type something" / Other entry already covers it.
  3. Fill the remaining ≤3 slots with the built-in/representative prompts, pre-selected. If there are more than 3, collapse them into one pre-selected "All built-in prompts (default)" option and offer subset-picking in a short follow-up, so the upload option still fits.

Present it as a multi-select. When "Build from an uploaded screenshot" is picked, ask for the target image path in a follow-up. Each selected prompt (built-in, typed, or image) becomes one eval case (run with-skill and without-skill).

Always confirm what to verify unless the request makes it unambiguous. Present these options and let the user pick one or more (defaults in bold based on the skill's references/runtime-matrix.md entry):

OptionWhat it doesWhen to suggest as default
Runtime + screenshotsFull pipeline: fixture → executor → static gate → run the app on iOS/Android and screenshot it. The runner (Expo Go or dev build) is a separate question — don't name it here.Default for any skill that renders an app screen (the expo-go/dev-build rows in references/runtime-matrix.md). Requires a booted simulator/emulator.
Trigger accuracyRun realistic prompts via claude -p, check whether the skill is read. Measures recall (should-trigger queries only).Always useful as a standalone check.
Code checks (no device)tsc --noEmit + diff-aware lint + expo export, plus the grader checks the generated code against any custom expectations you provide. No device.Default for static-only and n/a skills, and whenever you want to verify code patterns (correct import path, a Host wrapper, …) without running the app.
Present these as ONE multi-select question — "What do you want to verify?" These are grading dimensions (how to judge what gets built) — distinct from the Prompts phase (what to build). The user may pick any combination. When a prompt is an uploaded screenshot (see Prompts), include "Runtime + screenshots" so the harness captures the generated app and the grader can score it against the target.

Read references/runtime-matrix.md to find the skill's default mode before suggesting. If the request already specifies a mode (e.g. "just check if it triggers", "run it on device"), skip the question and proceed.

Pick the Expo SDK version — once, up front. Detect the latest with bash /abs/path/expo-skill-eval/scripts/latest-sdk.sh (it prints the major, e.g. 56; internally it uses bun to run npm view expo dist-tags --json and read the major via JSON.parse/semver, and it's covered by the bash-scripts rule — so don't run the registry query inline yourself, which would prompt). Then confirm with AskUserQuestion: default to that latest SDK, or let the user pin an older one (e.g. to reproduce a version-specific issue). Use the chosen version everywhere the fixture is built — pass it as the <sdk> arg to make-fixture.sh and write it into each eval case's runtime.sdk. If the request already names a version ("eval on SDK 54"), skip detection and use it.

Default to the latest — it stays compatible with the Expo Go that expo start installs on the device. Pinning an SDK older than the device's installed Expo Go makes expo start try to prompt "Install the recommended Expo Go version?"; with no TTY (the snapshot scripts read stdin from /dev/null) it dies with Input is required, but 'npx expo' is in non-interactive mode and every snapshot fails. So only pin an older SDK when you also pre-install a matching Expo Go on the simulator/emulator — otherwise stick with latest.

Pick the runner — Expo Go (default) or a development build. Ask with AskUserQuestion (skip if the request already says which):

  • Expo Go (default) — the snapshot scripts run the app with expo start --ios / expo start --android as-is. Fast (no native compile), and it runs anything Expo Go bundles (including @expo/ui on SDK 56+). Cannot run custom native code (expo-modules, config plugins, native deps not in Expo Go).
  • Development build — the snapshot scripts run expo run:ios / expo run:android instead, compiling a native dev client per fixture. Use this for skills whose output needs custom native code (the cases that would otherwise be static-only). Much slower — expo run prebuilds and natively compiles each fixture (minutes, especially the first), and needs the full iOS/Android build toolchain — so only choose it when the skill actually requires native code. Disk-heavy: each fixture's native build is multi-GB. The snapshot phase runs clean-fixture.sh after each fixture to keep peak usage to ~one build, but still prefer fewer eval cases and a single platform for dev-build runs, and keep a few GB free. clean-fixture.sh removes the per-fixture build output (node_modules, ios, android, .expo, dist, and the fixture's iOS DerivedData) and keeps the app source + git. The lever for dev-build disk is fewer eval cases + one platform — it only reclaims per-fixture build output and never touches shared dependency caches, so nothing gets re-downloaded.

Pass the choice to the snapshot scripts via the EXPO_SKILL_EVAL_RUNNER env var (expo-go default, or dev-build), and reflect it in each eval case's runtime.mode (expo-go or dev-build). See step 5.

Pick the platforms — always ask, regardless of skill. Offer iOS / Android / web (multi-select) with AskUserQuestion; default to iOS + Android, but always present web as an option — don't pre-filter by skill. Web is a valid choice for most skills: @expo/ui's universal components (Host, Row, Column, Button, List, …) render on web, as do expo-dom, NativeWind/Tailwind, API routes, and plain React Native. The only thing that won't show on web is a platform-specific native tree (@expo/ui/swift-ui or @expo/ui/jetpack-compose), which renders blank there — and that blank is itself a useful signal, so it's still the user's call. Web runs via snapshot-web.sh (expo start --web + Playwright/Chromium) regardless of the runner (expo run is native-only; there's no web dev build), and it's the least-exercised path. Write the chosen set into each eval case's runtime.platforms and have run_snapshots.py loop them.

Confirm how claude -p subprocesses run — once, before starting. Ask with AskUserQuestion whether they may run with --dangerously-skip-permissions, then apply the same answer to every subprocess this run (never re-prompt mid-run):

  • Skip permissions (recommended) — pass --dangerously-skip-permissions. Each subprocess runs unattended inside a throwaway fixture under /private/tmp/expo-skill-eval-* and can write files and run setup commands without prompting.
  • Accept edits only — pass --permission-mode acceptEdits instead. Bash/installs are auto-denied (no TTY), so some evals may produce partial output.

A bare claude -p with neither flag can't write files at all. If the request already states a preference ("skip permissions", "don't use the dangerous flag"), skip the question.

Confirm how to deliver the results viewer — once, up front. Publishing to claude.ai is outward-facing, so never do it mid-run by surprise; ask in the same up-front AskUserQuestion (alongside the permission flag):

  • Local only (default) — generate_viewer.py writes viewer.html and opens it in the local browser. Nothing leaves the machine.
  • Publish a shareable Artifact — additionally render the viewer to a claude.ai Artifact (a default-private web page the user can share with teammates) at the very end. Only do this if the user opts in here.

If the request already says whether to share/publish, skip the question. See the Viewer section for the publish mechanics.

Eval case schema

You generate the run's eval cases — one per chosen prompt — and write them to <workspace>/iteration-N/evals.json (the viewer reads them from there). Each case extends the standard skill-creator eval-case shape with a runtime block and visual expectations:

{
  "id": 1,
  "prompt": "Build me a settings screen with a dark mode toggle and a list of options",
  "expected_output": "Working Expo Router screen",
  "expectations": [
    "Uses Expo Router file-based routing",
    "TypeScript compiles with no errors"
  ],
  "runtime": {
    "mode": "expo-go",
    "platforms": ["ios", "android"],
    "sdk": "56"
  },
  "visual_expectations": [
    "No red error screen or Expo Go error overlay on any platform",
    "A settings screen with a visible toggle control is rendered"
  ]
}
  • runtime.mode: how the eval runs after the static gate —
    • "expo-go": run in Expo Go (expo start --<platform>) and screenshot. Fast, JS-only. Default.
    • "dev-build": build a native dev client (expo run:<platform>) and screenshot. For skills whose output uses custom native code; much slower (native compile per fixture).
    • "static-only": stop after the static gate — for sk

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統計データ

インストール数21.2K
評価4.6 / 5.0
バージョン
更新日2026年10月23日
比較事例1 件

ユーザー評価

4.6(120)
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37%
4
43%
3
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2
5%
1
2%

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作成2026年7月26日
最終更新2026年10月23日
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