B

better-ui

by @jakubkrehelv
4.6(120)

このSkillは、洗練されたUIインターフェースを構築するための設計エンジニアリング原則を提供します。ボーダー半径、シャドウ、アニメーション、マイクロインタラクションなどの視覚的な詳細を網羅し、開発者が視覚的な問題を迅速に特定して修正し、インターフェースの質を高めるのに役立ちます。UIコンポーネントの構築、フロントエンドコードのレビュー、または視覚的な詳細作業に使用します。

ui-designdesign-principlesmicro-interactionsanimationsfrontendGitHub
インストール方法
npx skills add https://github.com/jakubkrehel/skills --skill better-ui
compare_arrows

Before / After 効果比較

1
使用前

開発者は体系的な原則なしにUIの詳細を手動でレビューし、ボーダー半径、シャドウ、アニメーションなどを繰り返し調整する必要があります。各レビューは平均2時間かかり、見落とし率も高くなります。

使用後

このSkillは構造化された設計原則と一般的なミスのチェックリストを提供し、UIレビュー時間を30分に短縮し、レビューの質を向上させます。

SKILL.md

Details that make interfaces feel better

Great interfaces rarely come from a single thing. It's usually a collection of small details that compound into a great experience. Apply these principles when building or reviewing UI code.

Typography (text wrapping, font smoothing, tabular numbers, spacing) is covered by the better-typography skill; use that for anything text-related.

Quick Reference

CategoryWhen to Use
SurfacesBorder radius, optical alignment, shadows, image outlines, hit areas
AnimationsInterruptible animations, enter/exit transitions, icon animations, scale on press
PerformanceTransition specificity, will-change usage

Core Principles

1. Concentric Border Radius

Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes interfaces feel off.

2. Optical Over Geometric Alignment

When geometric centering looks off, align optically. Buttons with icons, play triangles, and asymmetric icons all need manual adjustment.

3. Shadows Over Borders

Layer multiple transparent box-shadow values for natural depth. Shadows adapt to any background; solid borders don't.

4. Interruptible Animations

Use CSS transitions for interactive state changes: they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once.

5. Split and Stagger Enter Animations

Don't animate a single container. Break content into semantic chunks and stagger each with ~100ms delay.

6. Subtle Exit Animations

Use a small fixed translateY instead of full height. Exits should be softer than enters.

7. Contextual Icon Animations

Animate icons with opacity, scale, and blur instead of toggling visibility. Use exactly these values: scale from 0.25 to 1, opacity from 0 to 1, blur from 4px to 0px. If the project has motion or framer-motion in package.json, use transition: { type: "spring", duration: 0.3, bounce: 0 }; bounce must always be 0. If no motion library is installed, keep both icons in the DOM (one absolute-positioned) and cross-fade with CSS transitions using cubic-bezier(0.2, 0, 0, 1); this gives both enter and exit animations without any dependency.

8. Image Outlines

Add a subtle 1px outline with low opacity to images for consistent depth. The color must be pure black in light mode (oklch(0 0 0 / 0.1)) and pure white in dark mode (oklch(1 0 0 / 0.1)), never a near-black like slate, zinc, or any tinted neutral. A tinted outline picks up the surface color underneath it and reads as dirt on the image edge.

9. Scale on Press

A subtle scale(0.96) on click gives buttons tactile feedback. Always use 0.96. Never use a value smaller than 0.95: anything below feels exaggerated. Add a static prop to disable it when motion would be distracting.

10. Skip Animation on Page Load

Use initial={false} on AnimatePresence to prevent enter animations on first render. Verify it doesn't break intentional entrance animations.

11. Never Use transition: all

Always specify exact properties: transition-property: scale, opacity. Tailwind's transition-transform covers transform, translate, scale, rotate.

12. Use will-change Sparingly

Only for transform, opacity, filter, the properties the GPU can composite. Never use will-change: all. Only add when you notice first-frame stutter.

13. Minimum Hit Area

Interactive elements need a 44×44px hit area for touch or mobile contexts. In desktop interfaces, use at least 40×40px. Extend with a pseudo-element if the visible element is smaller. Never let hit areas of two elements overlap.

Common Mistakes

MistakeFix
Same border radius on parent and childCalculate outerRadius = innerRadius + padding
Icons look off-centerAdjust optically with padding or fix SVG directly
Hard borders between sectionsUse layered box-shadow with transparency
Jarring enter/exit animationsSplit, stagger, and keep exits subtle
Animation plays on page loadAdd initial={false} to AnimatePresence
transition: all on elementsSpecify exact properties
First-frame animation stutterAdd will-change: transform (sparingly)
Tiny hit areas on small controlsExtend with a pseudo-element to 44×44px for touch/mobile, or at least 40×40px in desktop UI

Review Output Format

Always present changes as a markdown table with Before and After columns. Include every change you made, not just a subset. Never list findings as separate "Before:" / "After:" lines outside of a table. Group changes by principle using a heading above each table, and keep each row focused on a single diff so the reader can scan the whole list quickly.

Example

Concentric border radius

BeforeAfter
rounded-xl on card + rounded-xl on inner button (p-2)rounded-2xl on card (8 + 8 = 16), rounded-lg on inner button
border-radius: 16px on both nested surfacesOuter 24px, inner 16px with 8px padding

Scale on press

BeforeAfter
<button className="...">Added active:scale-[0.96] transition-transform
scale(0.9) on pressRaised to scale(0.96); anything below 0.95 feels exaggerated

Rows should cite the specific file and the specific property that changed when it isn't obvious from the snippet. If a principle was reviewed but nothing needed to change, omit that table entirely: empty tables add noise.

Review Checklist

  • Nested rounded elements use concentric border radius
  • Icons are optically centered, not just geometrically
  • Shadows used instead of borders where appropriate
  • Enter animations are split and staggered
  • Exit animations are subtle
  • Images have subtle outlines
  • Buttons use scale on press where appropriate
  • AnimatePresence uses initial={false} for default-state elements
  • No transition: all, only specific properties
  • will-change only on transform/opacity/filter, never all
  • Interactive elements have 44×44px hit areas for touch/mobile, or at least 40×40px in desktop UI

Reference Files

  • surfaces.md: Border radius, optical alignment, shadows, image outlines
  • animations.md: Interruptible animations, enter/exit transitions, icon animations, scale on press
  • performance.md: Transition specificity, will-change usage

ユーザーレビュー (0)

レビューを書く

効果
使いやすさ
ドキュメント
互換性

レビューなし

統計データ

インストール数21.8K
評価4.6 / 5.0
バージョン
更新日2026年9月16日
比較事例1 件

ユーザー評価

4.6(120)
5
37%
4
43%
3
13%
2
5%
1
2%

この Skill を評価

0.0

対応プラットフォーム

🤖claude-code

タイムライン

作成2026年7月19日
最終更新2026年9月16日
🎁 Agent 知識カード
アンケート