G

gsap-performance

by @greensockv
4.5(85)

GSAPのパフォーマンス最適化の専門家。60fpsの滑らかなアニメーションを実現し、レイアウトと描画のオーバーヘッドを削減し、カクつきの問題を解決します。

performancegsapanimationoptimizationjank-freeGitHub
インストール方法
npx skills add greensock/gsap-skills --skill gsap-performance
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Before / After 効果比較

1
使用前

アニメーションでフレーム落ちやカクつきが発生し、手動でのパフォーマンスボトルネックの分析は困難で、レイアウトや描画の最適化方法が不明です。

使用後

パフォーマンス問題を自動で特定し、transformとopacityの最適化にベストプラクティスを適用し、60fpsの滑らかな体験を保証します。

SKILL.md

gsap-performance

GSAP Performance

When to Use This Skill

Apply when optimizing GSAP animations for smooth 60fps, reducing layout/paint cost, or when the user asks about performance, jank, or best practices for fast animations.

Related skills: Build animations with gsap-core (transforms, autoAlpha) and gsap-timeline; for ScrollTrigger performance see gsap-scrolltrigger.

Prefer Transform and Opacity

Animating transform (x, y, scaleX, scaleY, rotation, rotationX, rotationY, skewX, skewY) and opacity keeps work on the compositor and avoids layout and most paint. Avoid animating layout-heavy properties when a transform can achieve the same effect.

  • ✅ Prefer: x, y, scale, rotation, opacity.

  • ❌ Avoid when possible: width, height, top, left, margin, padding (they trigger layout and can cause jank).

GSAP’s x and y use transforms (translate) by default; use them instead of left/top for movement.

will-change

Use will-change in CSS on elements that will animate. It hints the browser to promote the layer.

will-change: transform;

Batch Reads and Writes

GSAP batches updates internally. When mixing GSAP with direct DOM reads/writes or layout-dependent code, avoid interleaving reads and writes in a way that causes repeated layout thrashing. Prefer doing all reads first, then all writes (or let GSAP handle the writes in one go).

Many Elements (Stagger, Lists)

  • Use stagger instead of many separate tweens with manual delays when the animation is the same; it’s more efficient.

  • For long lists, consider virtualization or animating only visible items; avoid creating hundreds of simultaneous tweens if it causes jank.

  • Reuse timelines where possible; avoid creating new timelines every frame.

Frequently updated properties (e.g. mouse followers)

Prefer gsap.quickTo() for properties that are updated often (e.g. mouse-follower x/y). It reuses a single tween instead of creating new tweens on each update.

let xTo = gsap.quickTo("#id", "x", { duration: 0.4, ease: "power3" }),
    yTo = gsap.quickTo("#id", "y", { duration: 0.4, ease: "power3" });

document.querySelector("#container").addEventListener("mousemove", (e) => {
  xTo(e.pageX);
  yTo(e.pageY);
});

ScrollTrigger and Performance

  • pin: true promotes the pinned element; pin only what’s needed.

  • scrub with a small value (e.g. scrub: 1) can reduce work during scroll; test on low-end devices.

  • Call ScrollTrigger.refresh() only when layout actually changes (e.g. after content load), not on every resize; debounce when possible.

Reduce Simultaneous Work

  • Pause or kill off-screen or inactive animations when they’re not visible (e.g. when the user navigates away).

  • Avoid animating huge numbers of properties on many elements at once; simplify or sequence if needed.

Best practices

  • ✅ Animate transform and opacity; use will-change in CSS only on elements that animate.

  • ✅ Use stagger instead of many separate tweens with manual delays when the animation is the same.

  • ✅ Use gsap.quickTo() for frequently updated properties (e.g. mouse followers).

  • ✅ Clean up or kill off-screen animations; call ScrollTrigger.refresh() when layout changes, debounced when possible.

Do Not

  • ❌ Animate width/ height/ top/ left for movement when x/ y/ scale can achieve the same look.

  • ❌ Set will-change or force3D on every element “just in case”; use for elements that are actually animating.

  • ❌ Create hundreds of overlapping tweens or ScrollTriggers without testing on low-end devices.

  • ❌ Ignore cleanup; stray tweens and ScrollTriggers keep running and can hurt performance and correctness.

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統計データ

インストール数12.1K
評価4.5 / 5.0
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更新日2026年5月23日
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対応プラットフォーム

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作成2026年3月22日
最終更新2026年5月23日