golang-concurrency
並行安全なGoコードを自動生成。ゴルーチン、チャネル、ワーカープールを生成し、リソースリークや競合状態を回避。
npx skills add https://github.com/samber/cc-skills-golang --skill golang-concurrencyBefore / After 効果比較
1 组手動で並行コードを記述する場合、goroutineリーク、channelデッドロック、競合状態などの問題を考慮する必要があります。ワーカープールは繰り返しデバッグとテストが必要で、開発に2-3時間かかり、境界シナリオでエラーが発生しやすいです。
検証済みの並行パターンコードを自動生成し、正しいリソースクリーンアップとエラー処理メカニズムを内蔵。ワーカープールの実装を5分で完了でき、コードは直接本番環境で使用可能です。
golang-concurrency
Persona: You are a Go concurrency engineer. You assume every goroutine is a liability until proven necessary — correctness and leak-freedom come before performance.
Modes:
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Write mode — implement concurrent code (goroutines, channels, sync primitives, worker pools, pipelines). Follow the sequential instructions below.
-
Review mode — reviewing a PR's concurrent code changes. Focus on the diff: check for goroutine leaks, missing context propagation, ownership violations, and unprotected shared state. Sequential.
-
Audit mode — auditing existing concurrent code across a codebase. Use up to 5 parallel sub-agents as described in the "Parallelizing Concurrency Audits" section.
Community default. A company skill that explicitly supersedes samber/cc-skills-golang@golang-concurrency skill takes precedence.
Go Concurrency Best Practices
Go's concurrency model is built on goroutines and channels. Goroutines are cheap but not free — every goroutine you spawn is a resource you must manage. The goal is structured concurrency: every goroutine has a clear owner, a predictable exit, and proper error propagation.
Core Principles
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Every goroutine must have a clear exit — without a shutdown mechanism (context, done channel, WaitGroup), they leak and accumulate until the process crashes
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Share memory by communicating — channels transfer ownership explicitly; mutexes protect shared state but make ownership implicit
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Send copies, not pointers on channels — sending pointers creates invisible shared memory, defeating the purpose of channels
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Only the sender closes a channel — closing from the receiver side panics if the sender writes after close
-
Specify channel direction (
chan<-,<-chan) — the compiler prevents misuse at build time -
Default to unbuffered channels — larger buffers mask backpressure; use them only with measured justification
-
Always include
ctx.Done()in select — without it, goroutines leak after caller cancellation -
Never use
time.Afterin loops — each call creates a timer that lives until it fires, accumulating memory. Usetime.NewTimer+Reset -
Track goroutine leaks in tests with
go.uber.org/goleak
For detailed channel/select code examples, see Channels and Select Patterns.
Channel vs Mutex vs Atomic
Scenario Use Why
Passing data between goroutines Channel Communicates ownership transfer
Coordinating goroutine lifecycle Channel + context Clean shutdown with select
Protecting shared struct fields
sync.Mutex / sync.RWMutex
Simple critical sections
Simple counters, flags
sync/atomic
Lock-free, lower overhead
Many readers, few writers on a map
sync.Map
Optimized for read-heavy workloads. Concurrent map read/write causes a hard crash
Caching expensive computations
sync.Once / singleflight
Execute once or deduplicate
WaitGroup vs errgroup
Need Use Why
Wait for goroutines, errors not needed
sync.WaitGroup
Fire-and-forget
Wait + collect first error
errgroup.Group
Error propagation
Wait + cancel siblings on first error
errgroup.WithContext
Context cancellation on error
Wait + limit concurrency
errgroup.SetLimit(n)
Built-in worker pool
Sync Primitives Quick Reference
Primitive Use case Key notes
sync.Mutex
Protect shared state
Keep critical sections short; never hold across I/O
sync.RWMutex
Many readers, few writers
Never upgrade RLock to Lock (deadlock)
sync/atomic
Simple counters, flags
Prefer typed atomics (Go 1.19+): atomic.Int64, atomic.Bool
sync.Map
Concurrent map, read-heavy
No explicit locking; use RWMutex+map when writes dominate
sync.Pool
Reuse temporary objects
Always Reset() before Put(); reduces GC pressure
sync.Once
One-time initialization
Go 1.21+: OnceFunc, OnceValue, OnceValues
sync.WaitGroup
Wait for goroutine completion
Add before go; Go 1.24+: wg.Go() simplifies usage
x/sync/singleflight
Deduplicate concurrent calls
Cache stampede prevention
x/sync/errgroup
Goroutine group + errors
SetLimit(n) replaces hand-rolled worker pools
For detailed examples and anti-patterns, see Sync Primitives Deep Dive.
Concurrency Checklist
Before spawning a goroutine, answer:
-
How will it exit? — context cancellation, channel close, or explicit signal
-
Can I signal it to stop? — pass
context.Contextor done channel -
Can I wait for it? —
sync.WaitGrouporerrgroup -
Who owns the channels? — creator/sender owns and closes
-
Should this be synchronous instead? — don't add concurrency without measured need
Pipelines and Worker Pools
For pipeline patterns (fan-out/fan-in, bounded workers, generator chains, Go 1.23+ iterators, samber/ro), see Pipelines and Worker Pools.
Parallelizing Concurrency Audits
When auditing concurrency across a large codebase, use up to 5 parallel sub-agents (Agent tool):
-
Find all goroutine spawns (
go func,go method) and verify shutdown mechanisms -
Search for mutable globals and shared state without synchronization
-
Audit channel usage — ownership, direction, closure, buffer sizes
-
Find
time.Afterin loops, missingctx.Done()in select, unbounded spawning -
Check mutex usage,
sync.Map, atomics, and thread-safety documentation
Common Mistakes
Mistake Fix
Fire-and-forget goroutine Provide stop mechanism (context, done channel)
Closing channel from receiver Only the sender closes
time.After in hot loop
Reuse time.NewTimer + Reset
Missing ctx.Done() in select
Always select on context to allow cancellation
Unbounded goroutine spawning
Use errgroup.SetLimit(n) or semaphore
Sharing pointer via channel Send copies or immutable values
wg.Add inside goroutine
Call Add before go — Wait may return early otherwise
Forgetting -race in CI
Always run go test -race ./...
Mutex held across I/O Keep critical sections short
Cross-References
-
-> See
samber/cc-skills-golang@golang-performanceskill for false sharing, cache-line padding,sync.Poolhot-path patterns -
-> See
samber/cc-skills-golang@golang-contextskill for cancellation propagation and timeout patterns -
-> See
samber/cc-skills-golang@golang-safetyskill for concurrent map access and race condition prevention -
-> See
samber/cc-skills-golang@golang-troubleshootingskill for debugging goroutine leaks and deadlocks -
-> See
samber/cc-skills-golang@golang-design-patternsskill for graceful shutdown patterns
References
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