evaluation-methodology
プラグインとスキルの品質評価のための標準的な方法論を提供。3層評価、10の採点次元、複合式、実行可能な改善提案を網羅。
npx skills add https://github.com/wshobson/agents --skill evaluation-methodologyBefore / After 効果比較
1 组スキル品質の主観的な評価、統一された基準の欠如、チーム間での良し悪しの基準の不一致、レビュー会議は毎回2時間の議論を要する
標準化された評価フレームワークを使用し、10の側面で自動採点、20分で客観的な評価レポートと改善提案を生成
evaluation-methodology
Evaluation Methodology
This document is the authoritative reference for how PluginEval measures plugin and skill quality. It covers the three evaluation layers, all ten scoring dimensions, the composite formula, badge thresholds, anti-pattern flags, Elo ranking, and actionable improvement tips.
Related: Full rubric anchors
The Three Evaluation Layers
PluginEval stacks three complementary layers. Each layer produces a score between 0.0 and 1.0 for each applicable dimension, and later layers override or blend with earlier ones according to per-dimension blend weights.
Layer 1 — Static Analysis
Speed: < 2 seconds. No LLM calls. Deterministic.
The static analyzer (layers/static.py) runs six sub-checks directly against the parsed SKILL.md:
Sub-check What it measures
frontmatter_quality
Name presence, description length, trigger-phrase quality
orchestration_wiring
Output/input documentation, code block count, orchestrator anti-pattern
progressive_disclosure
Line count vs. sweet-spot (200–600 lines), references/ and assets/ bonuses
structural_completeness
Heading density, code blocks, examples section, troubleshooting section
token_efficiency
MUST/NEVER/ALWAYS density, duplicate-line repetition ratio
ecosystem_coherence
Cross-references to other skills/agents, "related"/"see also" mentions
These six sub-checks feed directly into six of the ten final dimensions (via STATIC_TO_DIMENSION
mapping). The remaining four dimensions — output_quality, scope_calibration,
robustness, and part of triggering_accuracy — receive no static contribution and rely
entirely on Layer 2 and/or Layer 3.
Anti-pattern penalty is applied multiplicatively to the Layer 1 score:
penalty = max(0.5, 1.0 − 0.05 × anti_pattern_count)
Each additional detected anti-pattern reduces the score by 5%, flooring at 50%.
Layer 2 — LLM Judge
Speed: 30–90 seconds. One or more LLM calls (Sonnet by default). Non-deterministic.
The eval-judge agent reads the SKILL.md and any references/ files, then scores four
dimensions using anchored rubrics (see references/rubrics.md):
-
Triggering accuracy — F1 score derived from 10 mental test prompts
-
Orchestration fitness — Worker purity assessment (0–1 rubric)
-
Output quality — Simulates 3 realistic tasks; assesses instruction quality
-
Scope calibration — Judges depth and breadth relative to the skill's category
The judge returns a structured JSON object (no markdown fences) that the eval engine merges
into the composite. When judges > 1, scores are averaged and Cohen's kappa is reported as
an inter-judge agreement metric.
Layer 3 — Monte Carlo Simulation
Speed: 5–20 minutes. N=50 simulated Agent SDK invocations (default). Statistical.
Monte Carlo runs N real prompts through the skill and records:
-
Activation rate — Fraction of prompts that triggered the skill
-
Output consistency — Coefficient of variation (CV) across quality scores
-
Failure rate — Error/crash fraction with Clopper-Pearson exact CIs
-
Token efficiency — Median token count, IQR, outlier count
The Layer 3 composite formula:
mc_score = 0.40 × activation_rate
+ 0.30 × (1 − min(1.0, CV))
+ 0.20 × (1 − failure_rate)
+ 0.10 × efficiency_norm
where efficiency_norm = max(0, 1 − median_tokens / 8000).
Composite Scoring Formula
The final score is a weighted blend across all three layers for each dimension, then summed:
composite = Σ(dimension_weight × blended_dimension_score) × 100 × anti_pattern_penalty
Dimension Weights
Dimension Weight Why it matters
triggering_accuracy
0.25
A skill that never fires — or fires incorrectly — has no value
orchestration_fitness
0.20
Skills must be pure workers; supervisor logic belongs in agents
output_quality
0.15
Correct, complete output is the primary deliverable
scope_calibration
0.12
Neither a stub nor a bloated monster
progressive_disclosure
0.10
SKILL.md is lean; detail lives in references/
token_efficiency
0.06
Minimal context waste per invocation
robustness
0.05
Handles edge cases without crashing
structural_completeness
0.03
Correct sections in the right order
code_template_quality
0.02
Working, copy-paste-ready examples
ecosystem_coherence
0.02
Cross-references; no duplication with siblings
Layer Blend Weights
Each dimension draws from different layers at different ratios. With all three layers active
(--depth deep or certify):
Dimension Static Judge Monte Carlo
triggering_accuracy
0.15
0.25
0.60
orchestration_fitness
0.10
0.70
0.20
output_quality
0.00
0.40
0.60
scope_calibration
0.30
0.55
0.15
progressive_disclosure
0.80
0.20
0.00
token_efficiency
0.40
0.10
0.50
robustness
0.00
0.20
0.80
structural_completeness
0.90
0.10
0.00
code_template_quality
0.30
0.70
0.00
ecosystem_coherence
0.85
0.15
0.00
At --depth standard (static + judge only), blends are renormalized to drop the Monte Carlo
column. At --depth quick (static only), all weight falls on Layer 1.
Blended Score Calculation
For a given depth, the blended score for dimension d is:
blended[d] = Σ( layer_weight[d][layer] × layer_score[d][layer] )
─────────────────────────────────────────────────────
Σ( layer_weight[d][layer] for available layers )
This normalization ensures that skipping Monte Carlo at standard depth doesn't artificially deflate scores.
Interpreting Dimension Scores
Each dimension score is a float in [0.0, 1.0]. The CLI converts it to a letter grade:
Grade Score range Meaning
A 0.90 – 1.00 Excellent — no meaningful improvement needed
B 0.80 – 0.89 Good — minor gaps only
C 0.70 – 0.79 Adequate — one or two clear improvement areas
D 0.60 – 0.69 Marginal — needs targeted work
F < 0.60 Failing — significant remediation required
When reading a report, focus first on the lowest-graded dimension that has the highest weight.
A D in triggering_accuracy (weight 0.25) costs far more than a D in ecosystem_coherence
(weight 0.02).
Confidence intervals appear in the report when Layer 2 or Layer 3 ran. Narrow CIs (± < 5 points) indicate stable scores. Wide CIs suggest inconsistency — often caused by an ambiguous description or instructions that work for some prompt styles but not others.
Quality Badges
Badges require both a composite score threshold AND an Elo threshold (when Elo is available).
The Badge.from_scores() logic checks composite first, then Elo if provided:
Badge Composite Elo Meaning
Platinum ★★★★★ ≥ 90 ≥ 1600 Reference quality — suitable for gold corpus
Gold ★★★★ ≥ 80 ≥ 1500 Production ready
Silver ★★★ ≥ 70 ≥ 1400 Functional, has improvement opportunities
Bronze ★★ ≥ 60 ≥ 1300 Minimum viable — not yet recommended for users
— < 60 any Does not meet minimum bar
The Elo threshold is skipped when Elo has not been computed (i.e., at quick or standard depth
without certify). A skill can earn a badge on composite score alone in those cases.
Anti-Pattern Flags
The static analyzer detects five anti-patterns. Each carries a severity multiplier that feeds into the penalty formula.
OVER_CONSTRAINED
Trigger: More than 15 occurrences of MUST, ALWAYS, or NEVER in the SKILL.md.
Problem: Overly prescriptive instructions reduce model flexibility, increase token overhead, and signal that the author is trying to micromanage every output rather than providing principled guidance.
Fix: Audit every MUST/ALWAYS/NEVER. Replace directive language with explanatory framing where possible. Reserve hard constraints for genuine safety or correctness requirements. Target fewer than 10 such directives per 100 lines.
EMPTY_DESCRIPTION
Trigger: The frontmatter description field is fewer than 20 characters after stripping.
Problem: Without a meaningful description, the Claude Code plugin system cannot determine when to invoke the skill. The skill becomes invisible to autonomous invocation.
Fix: Write a description of at least 60–120 characters that includes:
-
A "Use this skill when..." or "Use when..." trigger clause
-
Two or more concrete contexts separated by commas or "or"
MISSING_TRIGGER
Trigger: The description does not contain "use when", "use this skill when", "use proactively", or "trigger when" (case-insensitive).
Problem: Even a long description is useless for autonomous invocation if it doesn't include a clear trigger signal. The system's routing model needs an explicit cue.
Fix: Prepend "Use this skill when..." to the description, followed by specific scenarios. Example: "Use this skill when measuring plugin quality, interpreting score reports, or explaining badge thresholds to a team."
BLOATED_SKILL
Trigger: SKILL.md exceeds 800 lines AND the skill has no references/ directory.
Problem: A monolithic SKILL.md forces the entire document into context on every invocation, wasting tokens on content only needed in edge cases.
Fix: Create a references/ directory and move supporting material there:
-
Detailed rubrics →
references/rubrics.md -
Extended examples →
references/examples.md -
Configuration reference →
references/config.md
The SKILL.md should link to these files with [text](references/filename.md) so the model
can fetch them on demand.
ORPHAN_REFERENCE
Trigger: SKILL.md contains a markdown link [text](references/filename) where
filename does not exist in the references/ directory.
Problem: Dead links waste tokens on context that will never resolve and confuse the model.
Fix: Either create the missing reference file or remove the dead link.
DEAD_CROSS_REF
Trigger: SKILL.md references another skill or agent by relative path and that path cannot be resolved from the skills/ directory.
Problem: Broken ecosystem links undermine the plugin's coherence score and may cause the model to attempt navigation to non-existent files.
Fix: Verify the referenced skill exists. Update the path or remove the reference.
Elo Ranking
PluginEval uses an Elo/Bradley-Terry rating system to rank a skill against the gold corpus.
Starting rating: 1500 (the corpus median by convention).
K-factor: 32 (standard for moderate-stakes ratings).
Expected score formula (standard Elo):
E(A vs B) = 1 / (1 + 10^((B_rating − A_rating) / 400))
Rating update after each matchup:
new_rating = old_rating + 32 × (actual_score − expected_score)
where actual_score is 1.0 for a win, 0.5 for a draw, 0.0 for a loss.
Confidence intervals are computed via 500-sample bootstrap, reported as 95% CI. Corpus percentile reflects pairwise win rate against the gold corpus. Position bias check: Pairs are evaluated in both orders; disagreements are flagged.
The plugin-eval init command builds the corpus index from a plugins directory:
plugin-eval init ./plugins --corpus-dir ~/.plugineval/corpus
CLI Reference
Score a skill (quick static analysis only)
plugin-eval score ./path/to/skill --depth quick
Returns Layer 1 results in < 2 seconds. Useful for fast feedback during authoring.
Score with LLM judge (default)
plugin-eval score ./path/to/skill
Runs static + LLM judge (standard depth). Takes 30–90 seconds.
Score with full output as JSON
plugin-eval score ./path/to/skill --output json
Emits structured JSON including composite.score, composite.dimensions, and
layers[0].anti_patterns. Suitable for CI integration:
plugin-eval score ./path/to/skill --depth quick --output json --threshold 70
# exits with code 1 if score < 70
Full certification (all three layers + Elo)
plugin-eval certify ./path/to/skill
Runs static + LLM judge + Monte Carlo (50 simulations) + Elo ranking. Takes 15–20 minutes. Assigns a quality badge. Use before publishing a skill to the marketplace.
Head-to-head comparison
plugin-eval compare ./skill-a ./skill-b
Evaluates both skills at quick depth and prints a dimension-by-dimension comparison table. Useful for deciding between two implementations or measuring improvement before/after a rewrite.
Initialize corpus for Elo
plugin-eval init ./plugins
Builds the local corpus index at ~/.plugineval/corpus. Required before Elo ranking works.
Scripting the Composite Formula
Reproduce the composite score offline (pre-commit hook, CI gate):
def composite_score(dimension_scores: dict, anti_pattern_count: int = 0) -> float:
"""Replicate the PluginEval composite formula."""
WEIGHTS = {
"triggering_accuracy": 0.25,
"orchestration_fitness": 0.20,
"output_quality": 0.15,
"scope_calibration": 0.12,
"progressive_disclosure": 0.10,
"token_efficiency": 0.06,
"robustness": 0.05,
"structural_completeness":0.03,
"code_template_quality": 0.02,
"ecosystem_coherence": 0.02,
}
raw = sum(WEIGHTS[d] * s for d, s in dimension_scores.items())
penalty = max(0.5, 1.0 - 0.05 * anti_pattern_count)
return round(raw * 100 * penalty, 2)
# Example: a skill with a weak triggering score
scores = {
"triggering_accuracy": 0.65, # D — needs description work
"orchestration_fitness": 0.85,
"output_quality": 0.80,
# … fill in remaining 7 dimensions …
}
# composite_score(scores, anti_pattern_count=1) → ~76.5
JSON Output Format
Top-level shape of --output json:
{
"composite": { "score": 76.5, "badge": "Silver", "elo": null },
"dimensions": {
"triggering_accuracy": { "score": 0.65, "grade": "D", "ci_low": 0.60, "ci_high": 0.70 },
"orchestration_fitness": { "score": 0.85, "grade": "B", "ci_low": 0.80, "ci_high": 0.90 }
},
"layers": [
{ "name": "static", "duration_ms": 1243, "anti_patterns": ["OVER_CONSTRAINED"] },
{ "name": "judge", "duration_ms": 48200, "judges": 1, "kappa": null }
]
}
Parse composite.score in CI to gate deployments:
score=$(plugin-eval score ./my-skill --output json | python3 -c "import sys,json; print(json.load(sys.stdin)['composite']['score'])")
if (( $(echo "$score < 70" | bc -l) )); then
echo "Quality gate failed: score $score < 70"
exit 1
fi
Tips for Improving a Skill's Score
Work through dimensions in weight order. The largest gains come from fixing the top-weighted dimensions first.
Which Dimension to Improve First
Use this table when a score report shows multiple D/F grades and you need to prioritize effort.
Dimension Weight Typical fix
...
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